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Exploratory preferences explain the human fascination for imaginary worlds in fictional stories

Imaginary worlds are present and often central in many of the most culturally successful modern narrative fictions, be it in novels (e.g., Harry Potter), movies (e.g., Star Wars), video games (e.g., The Legend of Zelda), graphic novels (e.g., One Piece) and TV series (e.g., Game of Thrones). We prop...

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Autores principales: Dubourg, Edgar, Thouzeau, Valentin, de Dampierre, Charles, Mogoutov, Andrei, Baumard, Nicolas
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10225465/
https://www.ncbi.nlm.nih.gov/pubmed/37246187
http://dx.doi.org/10.1038/s41598-023-35151-2
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author Dubourg, Edgar
Thouzeau, Valentin
de Dampierre, Charles
Mogoutov, Andrei
Baumard, Nicolas
author_facet Dubourg, Edgar
Thouzeau, Valentin
de Dampierre, Charles
Mogoutov, Andrei
Baumard, Nicolas
author_sort Dubourg, Edgar
collection PubMed
description Imaginary worlds are present and often central in many of the most culturally successful modern narrative fictions, be it in novels (e.g., Harry Potter), movies (e.g., Star Wars), video games (e.g., The Legend of Zelda), graphic novels (e.g., One Piece) and TV series (e.g., Game of Thrones). We propose that imaginary worlds are popular because they activate exploratory preferences that evolved to help us navigate the real world and find new fitness-relevant information. Therefore, we hypothesize that the attraction to imaginary worlds is intrinsically linked to the desire to explore novel environments and that both are influenced by the same underlying factors. Notably, the inter-individual and cross-cultural variability of the preference for imaginary worlds should follow the inter-individual and cross-cultural variability of exploratory preferences (with the personality trait Openness-to-experience, age, sex, and ecological conditions). We test these predictions with both experimental and computational methods. For experimental tests, we run a pre-registered online experiment about movie preferences (N = 230). For computational tests, we leverage two large cultural datasets, namely the Internet Movie Database (N = 9424 movies) and the Movie Personality Dataset (N = 3.5 million participants), and use machine-learning algorithms (i.e., random forest and topic modeling). In all, consistent with how the human preference for spatial exploration adaptively varies, we provide empirical evidence that imaginary worlds appeal more to more explorative people, people higher in Openness-to-experience, younger individuals, males, and individuals living in more affluent environments. We discuss the implications of these findings for our understanding of the cultural evolution of narrative fiction and, more broadly, the evolution of human exploratory preferences.
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spelling pubmed-102254652023-05-30 Exploratory preferences explain the human fascination for imaginary worlds in fictional stories Dubourg, Edgar Thouzeau, Valentin de Dampierre, Charles Mogoutov, Andrei Baumard, Nicolas Sci Rep Article Imaginary worlds are present and often central in many of the most culturally successful modern narrative fictions, be it in novels (e.g., Harry Potter), movies (e.g., Star Wars), video games (e.g., The Legend of Zelda), graphic novels (e.g., One Piece) and TV series (e.g., Game of Thrones). We propose that imaginary worlds are popular because they activate exploratory preferences that evolved to help us navigate the real world and find new fitness-relevant information. Therefore, we hypothesize that the attraction to imaginary worlds is intrinsically linked to the desire to explore novel environments and that both are influenced by the same underlying factors. Notably, the inter-individual and cross-cultural variability of the preference for imaginary worlds should follow the inter-individual and cross-cultural variability of exploratory preferences (with the personality trait Openness-to-experience, age, sex, and ecological conditions). We test these predictions with both experimental and computational methods. For experimental tests, we run a pre-registered online experiment about movie preferences (N = 230). For computational tests, we leverage two large cultural datasets, namely the Internet Movie Database (N = 9424 movies) and the Movie Personality Dataset (N = 3.5 million participants), and use machine-learning algorithms (i.e., random forest and topic modeling). In all, consistent with how the human preference for spatial exploration adaptively varies, we provide empirical evidence that imaginary worlds appeal more to more explorative people, people higher in Openness-to-experience, younger individuals, males, and individuals living in more affluent environments. We discuss the implications of these findings for our understanding of the cultural evolution of narrative fiction and, more broadly, the evolution of human exploratory preferences. Nature Publishing Group UK 2023-05-28 /pmc/articles/PMC10225465/ /pubmed/37246187 http://dx.doi.org/10.1038/s41598-023-35151-2 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Dubourg, Edgar
Thouzeau, Valentin
de Dampierre, Charles
Mogoutov, Andrei
Baumard, Nicolas
Exploratory preferences explain the human fascination for imaginary worlds in fictional stories
title Exploratory preferences explain the human fascination for imaginary worlds in fictional stories
title_full Exploratory preferences explain the human fascination for imaginary worlds in fictional stories
title_fullStr Exploratory preferences explain the human fascination for imaginary worlds in fictional stories
title_full_unstemmed Exploratory preferences explain the human fascination for imaginary worlds in fictional stories
title_short Exploratory preferences explain the human fascination for imaginary worlds in fictional stories
title_sort exploratory preferences explain the human fascination for imaginary worlds in fictional stories
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10225465/
https://www.ncbi.nlm.nih.gov/pubmed/37246187
http://dx.doi.org/10.1038/s41598-023-35151-2
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