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User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab inv...
Autores principales: | , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Public Library of Science
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10228767/ https://www.ncbi.nlm.nih.gov/pubmed/37252930 http://dx.doi.org/10.1371/journal.pone.0286522 |
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author | Guldager, Julie Dalgaard Hrynyschyn, Robert Kjær, Satayesh Lavasani Dietrich, Timo Majgaard, Gunver Stock, Christiane |
author_facet | Guldager, Julie Dalgaard Hrynyschyn, Robert Kjær, Satayesh Lavasani Dietrich, Timo Majgaard, Gunver Stock, Christiane |
author_sort | Guldager, Julie Dalgaard |
collection | PubMed |
description | VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab involving seven schools in Denmark. All user experience factors of the short user experience questionnaire were rated positively or neutral, and 66% of the students liked the VR experience. Neither the user experience score nor a score for game satisfaction and engagement were associated with sex, age, perceived family affluence, school performance, alcohol consumption and attitudes or mental health of students. Overall, positive user experiences and game satisfaction of VR FestLab were found not to differ according to student characteristics. We conclude that virtual simulations offer new ways for developing drinking refusal skills that are attractive and acceptable for adolescent users. |
format | Online Article Text |
id | pubmed-10228767 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Public Library of Science |
record_format | MEDLINE/PubMed |
spelling | pubmed-102287672023-05-31 User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents Guldager, Julie Dalgaard Hrynyschyn, Robert Kjær, Satayesh Lavasani Dietrich, Timo Majgaard, Gunver Stock, Christiane PLoS One Research Article VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab involving seven schools in Denmark. All user experience factors of the short user experience questionnaire were rated positively or neutral, and 66% of the students liked the VR experience. Neither the user experience score nor a score for game satisfaction and engagement were associated with sex, age, perceived family affluence, school performance, alcohol consumption and attitudes or mental health of students. Overall, positive user experiences and game satisfaction of VR FestLab were found not to differ according to student characteristics. We conclude that virtual simulations offer new ways for developing drinking refusal skills that are attractive and acceptable for adolescent users. Public Library of Science 2023-05-30 /pmc/articles/PMC10228767/ /pubmed/37252930 http://dx.doi.org/10.1371/journal.pone.0286522 Text en © 2023 Guldager et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited. |
spellingShingle | Research Article Guldager, Julie Dalgaard Hrynyschyn, Robert Kjær, Satayesh Lavasani Dietrich, Timo Majgaard, Gunver Stock, Christiane User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents |
title | User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents |
title_full | User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents |
title_fullStr | User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents |
title_full_unstemmed | User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents |
title_short | User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents |
title_sort | user experience, game satisfaction and engagement with the virtual simulation vr festlab for alcohol prevention: a quantitative analysis among danish adolescents |
topic | Research Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10228767/ https://www.ncbi.nlm.nih.gov/pubmed/37252930 http://dx.doi.org/10.1371/journal.pone.0286522 |
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