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User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents

VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab inv...

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Detalles Bibliográficos
Autores principales: Guldager, Julie Dalgaard, Hrynyschyn, Robert, Kjær, Satayesh Lavasani, Dietrich, Timo, Majgaard, Gunver, Stock, Christiane
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10228767/
https://www.ncbi.nlm.nih.gov/pubmed/37252930
http://dx.doi.org/10.1371/journal.pone.0286522
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author Guldager, Julie Dalgaard
Hrynyschyn, Robert
Kjær, Satayesh Lavasani
Dietrich, Timo
Majgaard, Gunver
Stock, Christiane
author_facet Guldager, Julie Dalgaard
Hrynyschyn, Robert
Kjær, Satayesh Lavasani
Dietrich, Timo
Majgaard, Gunver
Stock, Christiane
author_sort Guldager, Julie Dalgaard
collection PubMed
description VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab involving seven schools in Denmark. All user experience factors of the short user experience questionnaire were rated positively or neutral, and 66% of the students liked the VR experience. Neither the user experience score nor a score for game satisfaction and engagement were associated with sex, age, perceived family affluence, school performance, alcohol consumption and attitudes or mental health of students. Overall, positive user experiences and game satisfaction of VR FestLab were found not to differ according to student characteristics. We conclude that virtual simulations offer new ways for developing drinking refusal skills that are attractive and acceptable for adolescent users.
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spelling pubmed-102287672023-05-31 User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents Guldager, Julie Dalgaard Hrynyschyn, Robert Kjær, Satayesh Lavasani Dietrich, Timo Majgaard, Gunver Stock, Christiane PLoS One Research Article VR FestLab is a virtual reality party simulation application. The tool allows users to make decisions while experiencing a virtual party where they are offered alcohol. This study examines the user experience, game satisfaction, and engagement of 181 adolescent users (aged 15–18) with VR FestLab involving seven schools in Denmark. All user experience factors of the short user experience questionnaire were rated positively or neutral, and 66% of the students liked the VR experience. Neither the user experience score nor a score for game satisfaction and engagement were associated with sex, age, perceived family affluence, school performance, alcohol consumption and attitudes or mental health of students. Overall, positive user experiences and game satisfaction of VR FestLab were found not to differ according to student characteristics. We conclude that virtual simulations offer new ways for developing drinking refusal skills that are attractive and acceptable for adolescent users. Public Library of Science 2023-05-30 /pmc/articles/PMC10228767/ /pubmed/37252930 http://dx.doi.org/10.1371/journal.pone.0286522 Text en © 2023 Guldager et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Guldager, Julie Dalgaard
Hrynyschyn, Robert
Kjær, Satayesh Lavasani
Dietrich, Timo
Majgaard, Gunver
Stock, Christiane
User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
title User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
title_full User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
title_fullStr User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
title_full_unstemmed User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
title_short User experience, game satisfaction and engagement with the virtual simulation VR FestLab for alcohol prevention: A quantitative analysis among Danish adolescents
title_sort user experience, game satisfaction and engagement with the virtual simulation vr festlab for alcohol prevention: a quantitative analysis among danish adolescents
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10228767/
https://www.ncbi.nlm.nih.gov/pubmed/37252930
http://dx.doi.org/10.1371/journal.pone.0286522
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