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Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review

Background  Currently, studies using video games as an intervention to improve cognitive functions in the elderly are on the rise. Objective  To investigate and evaluate the effects of cognitive interventions using video games on cognition in healthy elderly people published in the last ten years. M...

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Autores principales: Ishibashi, Graciela Akina, Santos, Gabriela dos, Moreira, Ana Paula Bagli, Verga, Cássia Elisa Rossetto, Silva, Guilherme Alves da, Ordonez, Tiago Nascimento, Moraes, Luiz Carlos de, Lessa, Patrícia Prata, Brucki, Sonia Maria Dozzi, Silva, Thais Bento Lima da
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Thieme Revinter Publicações Ltda. 2023
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10232025/
https://www.ncbi.nlm.nih.gov/pubmed/37257469
http://dx.doi.org/10.1055/s-0043-1764413
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author Ishibashi, Graciela Akina
Santos, Gabriela dos
Moreira, Ana Paula Bagli
Verga, Cássia Elisa Rossetto
Silva, Guilherme Alves da
Ordonez, Tiago Nascimento
Moraes, Luiz Carlos de
Lessa, Patrícia Prata
Brucki, Sonia Maria Dozzi
Silva, Thais Bento Lima da
author_facet Ishibashi, Graciela Akina
Santos, Gabriela dos
Moreira, Ana Paula Bagli
Verga, Cássia Elisa Rossetto
Silva, Guilherme Alves da
Ordonez, Tiago Nascimento
Moraes, Luiz Carlos de
Lessa, Patrícia Prata
Brucki, Sonia Maria Dozzi
Silva, Thais Bento Lima da
author_sort Ishibashi, Graciela Akina
collection PubMed
description Background  Currently, studies using video games as an intervention to improve cognitive functions in the elderly are on the rise. Objective  To investigate and evaluate the effects of cognitive interventions using video games on cognition in healthy elderly people published in the last ten years. Methods  A systematic review involving a qualitative analysis carried out between July and September 2021on the SciELO, LILACS and MEDLINE databases.. Results  A total of 262 articles were identified in the initial search. After exclusion of duplicates, analysis of titles/abstracts and of the full text, a final total of 9 studies were included in the review. The objectives of the studies included investigating the effects on cognition of cognitive training (CT) programs using video games compared to programs using entertainment games or to low-intensity CT games. Despite the growing number of studies, many of them were focused on cognitive rehabilitation in elderly people with some degree of cognitive impairment, and few involved training among healthy elderly people. Conclusion  According to the studies analyzed, the interventions involving CT with video games promoted significant improvements in processing speed and working memory, but no improvements in executive functions.
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spelling pubmed-102320252023-06-01 Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review Ishibashi, Graciela Akina Santos, Gabriela dos Moreira, Ana Paula Bagli Verga, Cássia Elisa Rossetto Silva, Guilherme Alves da Ordonez, Tiago Nascimento Moraes, Luiz Carlos de Lessa, Patrícia Prata Brucki, Sonia Maria Dozzi Silva, Thais Bento Lima da Arq Neuropsiquiatr Background  Currently, studies using video games as an intervention to improve cognitive functions in the elderly are on the rise. Objective  To investigate and evaluate the effects of cognitive interventions using video games on cognition in healthy elderly people published in the last ten years. Methods  A systematic review involving a qualitative analysis carried out between July and September 2021on the SciELO, LILACS and MEDLINE databases.. Results  A total of 262 articles were identified in the initial search. After exclusion of duplicates, analysis of titles/abstracts and of the full text, a final total of 9 studies were included in the review. The objectives of the studies included investigating the effects on cognition of cognitive training (CT) programs using video games compared to programs using entertainment games or to low-intensity CT games. Despite the growing number of studies, many of them were focused on cognitive rehabilitation in elderly people with some degree of cognitive impairment, and few involved training among healthy elderly people. Conclusion  According to the studies analyzed, the interventions involving CT with video games promoted significant improvements in processing speed and working memory, but no improvements in executive functions. Thieme Revinter Publicações Ltda. 2023-05-31 /pmc/articles/PMC10232025/ /pubmed/37257469 http://dx.doi.org/10.1055/s-0043-1764413 Text en Academia Brasileira de Neurologia. This is an open access article published by Thieme under the terms of the Creative Commons Attribution 4.0 International License, permitting copying and reproduction so long as the original work is given appropriate credit ( https://creativecommons.org/licenses/by/4.0/ ) https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
spellingShingle Ishibashi, Graciela Akina
Santos, Gabriela dos
Moreira, Ana Paula Bagli
Verga, Cássia Elisa Rossetto
Silva, Guilherme Alves da
Ordonez, Tiago Nascimento
Moraes, Luiz Carlos de
Lessa, Patrícia Prata
Brucki, Sonia Maria Dozzi
Silva, Thais Bento Lima da
Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
title Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
title_full Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
title_fullStr Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
title_full_unstemmed Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
title_short Effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
title_sort effects of cognitive interventions with video games on cognition in healthy elderly people: a systematic review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10232025/
https://www.ncbi.nlm.nih.gov/pubmed/37257469
http://dx.doi.org/10.1055/s-0043-1764413
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