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Competitive gamification in crowdsourcing-based contextual-aware recommender systems
During the COVID-19 outbreak, crowdsourcing-based context-aware recommender systems (CARS) which capture the real-time context in a contactless manner played an important role in the “new normal”. This study investigates whether this approach effectively supports users’ decisions during epidemics an...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Published by Elsevier Ltd.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10232935/ https://www.ncbi.nlm.nih.gov/pubmed/37283620 http://dx.doi.org/10.1016/j.ijhcs.2023.103083 |
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author | Lin, Yi-Ling Ding, Nai-Da |
author_facet | Lin, Yi-Ling Ding, Nai-Da |
author_sort | Lin, Yi-Ling |
collection | PubMed |
description | During the COVID-19 outbreak, crowdsourcing-based context-aware recommender systems (CARS) which capture the real-time context in a contactless manner played an important role in the “new normal”. This study investigates whether this approach effectively supports users’ decisions during epidemics and how different game designs affect users performing crowdsourcing tasks. This study developed a crowdsourcing-based CARS focusing on restaurant recommendations. We used four conditions (control, self-competitive, social-competitive, and mixed gamification) and conducted a two-week field study involving 68 users. The system provided recommendations based on real-time contexts including restaurants’ epidemic status, allowing users to identify suitable restaurants to visit during COVID-19. The result demonstrates the feasibility of crowdsourcing to collect real-time information for recommendations during COVID-19 and reveals that a mixed competitive game design encourages both high- and low-performance users to engage more and that a game design with self-competitive elements motivates users to take on a wider variety of tasks. These findings inform the design of restaurant recommender systems in an epidemic context and serve as a comparison of incentive mechanisms for gamification of self-competition and competition with others. |
format | Online Article Text |
id | pubmed-10232935 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Published by Elsevier Ltd. |
record_format | MEDLINE/PubMed |
spelling | pubmed-102329352023-06-01 Competitive gamification in crowdsourcing-based contextual-aware recommender systems Lin, Yi-Ling Ding, Nai-Da Int J Hum Comput Stud Article During the COVID-19 outbreak, crowdsourcing-based context-aware recommender systems (CARS) which capture the real-time context in a contactless manner played an important role in the “new normal”. This study investigates whether this approach effectively supports users’ decisions during epidemics and how different game designs affect users performing crowdsourcing tasks. This study developed a crowdsourcing-based CARS focusing on restaurant recommendations. We used four conditions (control, self-competitive, social-competitive, and mixed gamification) and conducted a two-week field study involving 68 users. The system provided recommendations based on real-time contexts including restaurants’ epidemic status, allowing users to identify suitable restaurants to visit during COVID-19. The result demonstrates the feasibility of crowdsourcing to collect real-time information for recommendations during COVID-19 and reveals that a mixed competitive game design encourages both high- and low-performance users to engage more and that a game design with self-competitive elements motivates users to take on a wider variety of tasks. These findings inform the design of restaurant recommender systems in an epidemic context and serve as a comparison of incentive mechanisms for gamification of self-competition and competition with others. Published by Elsevier Ltd. 2023-09 2023-06-01 /pmc/articles/PMC10232935/ /pubmed/37283620 http://dx.doi.org/10.1016/j.ijhcs.2023.103083 Text en © 2023 Published by Elsevier Ltd. Since January 2020 Elsevier has created a COVID-19 resource centre with free information in English and Mandarin on the novel coronavirus COVID-19. The COVID-19 resource centre is hosted on Elsevier Connect, the company's public news and information website. Elsevier hereby grants permission to make all its COVID-19-related research that is available on the COVID-19 resource centre - including this research content - immediately available in PubMed Central and other publicly funded repositories, such as the WHO COVID database with rights for unrestricted research re-use and analyses in any form or by any means with acknowledgement of the original source. These permissions are granted for free by Elsevier for as long as the COVID-19 resource centre remains active. |
spellingShingle | Article Lin, Yi-Ling Ding, Nai-Da Competitive gamification in crowdsourcing-based contextual-aware recommender systems |
title | Competitive gamification in crowdsourcing-based contextual-aware recommender systems |
title_full | Competitive gamification in crowdsourcing-based contextual-aware recommender systems |
title_fullStr | Competitive gamification in crowdsourcing-based contextual-aware recommender systems |
title_full_unstemmed | Competitive gamification in crowdsourcing-based contextual-aware recommender systems |
title_short | Competitive gamification in crowdsourcing-based contextual-aware recommender systems |
title_sort | competitive gamification in crowdsourcing-based contextual-aware recommender systems |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10232935/ https://www.ncbi.nlm.nih.gov/pubmed/37283620 http://dx.doi.org/10.1016/j.ijhcs.2023.103083 |
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