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Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames

Despite the widespread interest in leveraging non-player characters (NPCs) to enhance gameplay experiences, there is a gap in understanding of how NPC spectators (i.e., those virtual characters in the scene that watch users' actions) affect players. For instance, the impact of NPC spectators�...

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Autores principales: Xu, Wenge, Yu, Kangyou, Meng, Xuanru, Monteiro, Diego, Kao, Dominic, Liang, Hai-Ning
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10233149/
https://www.ncbi.nlm.nih.gov/pubmed/37275719
http://dx.doi.org/10.3389/fpsyg.2023.1079132
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author Xu, Wenge
Yu, Kangyou
Meng, Xuanru
Monteiro, Diego
Kao, Dominic
Liang, Hai-Ning
author_facet Xu, Wenge
Yu, Kangyou
Meng, Xuanru
Monteiro, Diego
Kao, Dominic
Liang, Hai-Ning
author_sort Xu, Wenge
collection PubMed
description Despite the widespread interest in leveraging non-player characters (NPCs) to enhance gameplay experiences, there is a gap in understanding of how NPC spectators (i.e., those virtual characters in the scene that watch users' actions) affect players. For instance, the impact of NPC spectators' presence and feedback on players' performance and experience has not been studied, especially in virtual reality (VR) exergames. This paper aims to fill this gap and reports two user studies that assess their effect on such games. Study 1 explored the impact of having NPC spectators present and their feedback available in a gesture-based VR exergame and found having NPC spectators and their feedback could improve players' game performance, experience, and exertion. Based on Study 1's results, we further explored two characteristics of the spectators—their group size (small/large) and their feedback (with/without). The results show that (1) a large spectator number is more helpful since it improves the overall game experience (higher competence, flow, immersion), increases AvgHR% (the average heart rate percentage divided by the maximum heart rate), and enhances performance (improved players' combo performance and increased gesture success rate for particular gesture); (2) spectator feedback is instrumental in improving players' performance (higher gesture success rates, more combos performed successfully, more monster's combos prevented), enhancing game experience (positive affect, competence, flow, and immersion), and reducing negative game experience, increasing exertion (AvgHR% and burned more calories). Based on the results, we derived two main design recommendations for VR exergames that could pave the way for improving gameplay performance and game experience, especially among young adults.
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spelling pubmed-102331492023-06-02 Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames Xu, Wenge Yu, Kangyou Meng, Xuanru Monteiro, Diego Kao, Dominic Liang, Hai-Ning Front Psychol Psychology Despite the widespread interest in leveraging non-player characters (NPCs) to enhance gameplay experiences, there is a gap in understanding of how NPC spectators (i.e., those virtual characters in the scene that watch users' actions) affect players. For instance, the impact of NPC spectators' presence and feedback on players' performance and experience has not been studied, especially in virtual reality (VR) exergames. This paper aims to fill this gap and reports two user studies that assess their effect on such games. Study 1 explored the impact of having NPC spectators present and their feedback available in a gesture-based VR exergame and found having NPC spectators and their feedback could improve players' game performance, experience, and exertion. Based on Study 1's results, we further explored two characteristics of the spectators—their group size (small/large) and their feedback (with/without). The results show that (1) a large spectator number is more helpful since it improves the overall game experience (higher competence, flow, immersion), increases AvgHR% (the average heart rate percentage divided by the maximum heart rate), and enhances performance (improved players' combo performance and increased gesture success rate for particular gesture); (2) spectator feedback is instrumental in improving players' performance (higher gesture success rates, more combos performed successfully, more monster's combos prevented), enhancing game experience (positive affect, competence, flow, and immersion), and reducing negative game experience, increasing exertion (AvgHR% and burned more calories). Based on the results, we derived two main design recommendations for VR exergames that could pave the way for improving gameplay performance and game experience, especially among young adults. Frontiers Media S.A. 2023-05-18 /pmc/articles/PMC10233149/ /pubmed/37275719 http://dx.doi.org/10.3389/fpsyg.2023.1079132 Text en Copyright © 2023 Xu, Yu, Meng, Monteiro, Kao and Liang. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Xu, Wenge
Yu, Kangyou
Meng, Xuanru
Monteiro, Diego
Kao, Dominic
Liang, Hai-Ning
Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
title Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
title_full Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
title_fullStr Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
title_full_unstemmed Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
title_short Exploring the effect of the Group Size and Feedback of non-player character spectators in virtual reality exergames
title_sort exploring the effect of the group size and feedback of non-player character spectators in virtual reality exergames
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10233149/
https://www.ncbi.nlm.nih.gov/pubmed/37275719
http://dx.doi.org/10.3389/fpsyg.2023.1079132
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