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Conventional Mirror Therapy versus Immersive Virtual Reality Mirror Therapy: The Perceived Usability after Stroke

BACKGROUND: Stroke is a widespread and complex health issue, with many survivors requiring long-term rehabilitation due to upper-limb impairment. This study is aimed at comparing the perceived usability of two feedback-based stroke therapies: conventional mirror therapy (MT) and immersive virtual re...

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Detalles Bibliográficos
Autores principales: da Silva Jaques, Eliana, Figueiredo, Anelise Ineu, Schiavo, Aniuska, Loss, Bianca Pacheco, da Silveira, Gabriel Hoff, Sangalli, Vicenzo Abichequer, da Silva Melo, Denizar Alberto, Xavier, Léder Leal, Pinho, Márcio Sarroglia, Mestriner, Régis Gemerasca
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Hindawi 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10234727/
https://www.ncbi.nlm.nih.gov/pubmed/37275507
http://dx.doi.org/10.1155/2023/5080699
Descripción
Sumario:BACKGROUND: Stroke is a widespread and complex health issue, with many survivors requiring long-term rehabilitation due to upper-limb impairment. This study is aimed at comparing the perceived usability of two feedback-based stroke therapies: conventional mirror therapy (MT) and immersive virtual reality mirror therapy (VR). METHODS: The study involved 45 participants, divided into three groups: the stroke survivors (n = 15), stroke-free older adults (n = 15), and young controls (n = 15). Participants performed two tasks using both MT and VR in a semirandom sequence. Usability instruments (SUS and NASA-TLX) were applied at the end of the activities, along with two experience-related questions. RESULTS: The results indicated that both MT and VR had similar levels of perceived usability, with MT being more adaptable and causing less overall discomfort. Conversely, VR increased the perception of task difficulty and prevented participants from diverting their attention from the mirror-based feedback. CONCLUSION: While VR was found to be less comfortable than MT, both systems exhibited similar perceived usability. The comfort levels of the goggles may play a crucial role in determining the usability of VR for upper limb rehabilitation after stroke.