Cargando…

Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial

BACKGROUND: Interest in sensory rooms or so-called “calm rooms” in psychiatric inpatient care has increased significantly. In a hospital setting, their purpose is to introduce a relaxing environment to increase well-being as well as to decrease anxiety and aggressive behaviors. Calm rooms can also b...

Descripción completa

Detalles Bibliográficos
Autores principales: Ilioudi, Maria, Lindner, Philip, Ali, Lilas, Wallström, Sara, Thunström, Almira Osmanovic, Ioannou, Michael, Anving, Nicole, Johansson, Viktor, Hamilton, William, Falk, Örjan, Steingrimsson, Steinn
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10238960/
https://www.ncbi.nlm.nih.gov/pubmed/37204858
http://dx.doi.org/10.2196/42365
_version_ 1785053394620121088
author Ilioudi, Maria
Lindner, Philip
Ali, Lilas
Wallström, Sara
Thunström, Almira Osmanovic
Ioannou, Michael
Anving, Nicole
Johansson, Viktor
Hamilton, William
Falk, Örjan
Steingrimsson, Steinn
author_facet Ilioudi, Maria
Lindner, Philip
Ali, Lilas
Wallström, Sara
Thunström, Almira Osmanovic
Ioannou, Michael
Anving, Nicole
Johansson, Viktor
Hamilton, William
Falk, Örjan
Steingrimsson, Steinn
author_sort Ilioudi, Maria
collection PubMed
description BACKGROUND: Interest in sensory rooms or so-called “calm rooms” in psychiatric inpatient care has increased significantly. In a hospital setting, their purpose is to introduce a relaxing environment to increase well-being as well as to decrease anxiety and aggressive behaviors. Calm rooms can also be used as a tool to provide self-help through a convenient environment for the patients and, at the same time, strengthen the therapeutic relationship between the patient and the professional. Recent developments in virtual reality (VR) have made virtual calm rooms possible, but these have not yet been evaluated in psychiatric inpatient care. OBJECTIVE: This study aimed to compare the effects of VR and physical calm rooms on self-reported well-being and physiological markers of arousal. METHODS: The study was conducted in 2 inpatient psychiatric wards specializing in bipolar disorder from March 2019 to February 2021. Patients who were already admitted were asked if they were interested in using a calm room and willing to provide ratings. This study relied on the quasi-randomized allocation of patients to the wards, which either had a physical or VR calm room. Self-assessment scales (Montgomery-Åsberg Depression Rating Scale-Self Assessment [MADRS-S], Beck Anxiety Scale, and Clinical Global Impression) were used to determine the participants' baseline level of depressive and anxiety symptoms before their use of the physical or VR calm room. The study determined the state of well-being measured using an 11-point visual analog scale (VAS) as well as arousal measured by blood pressure (systolic and diastolic) and heart rate before and after the use of the calm rooms. The primary end point was self-reported well-being using the VAS. RESULTS: A total of 60 participants were included—40 used the VR calm room and 20 used the physical calm room. The mean age of participants was 39 years and the majority were women (35/60, 58%). Analysis of VAS measurement showed improved well-being at the group level from before to after the intervention (P<.05), with no statistically significant difference in effects between the 2 different interventions. Effects were not moderated by baseline depression levels (dichotomized as MADRS-S >20 or ≤20) despite an overall difference in reported well-being between subgroups. CONCLUSIONS: Although the power in this study was low, the findings of this first study indicate comparable effects with respect to well-being and arousal of a VR calm room and a physical calm room. This suggests that a VR calm room can be a viable alternative when the use of a physical calm room is not an option for logistic or other reasons. TRIAL REGISTRATION: ClinicalTrials.gov NCT03918954; https://clinicaltrials.gov/ct2/show/NCT03918954
format Online
Article
Text
id pubmed-10238960
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher JMIR Publications
record_format MEDLINE/PubMed
spelling pubmed-102389602023-06-04 Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial Ilioudi, Maria Lindner, Philip Ali, Lilas Wallström, Sara Thunström, Almira Osmanovic Ioannou, Michael Anving, Nicole Johansson, Viktor Hamilton, William Falk, Örjan Steingrimsson, Steinn J Med Internet Res Original Paper BACKGROUND: Interest in sensory rooms or so-called “calm rooms” in psychiatric inpatient care has increased significantly. In a hospital setting, their purpose is to introduce a relaxing environment to increase well-being as well as to decrease anxiety and aggressive behaviors. Calm rooms can also be used as a tool to provide self-help through a convenient environment for the patients and, at the same time, strengthen the therapeutic relationship between the patient and the professional. Recent developments in virtual reality (VR) have made virtual calm rooms possible, but these have not yet been evaluated in psychiatric inpatient care. OBJECTIVE: This study aimed to compare the effects of VR and physical calm rooms on self-reported well-being and physiological markers of arousal. METHODS: The study was conducted in 2 inpatient psychiatric wards specializing in bipolar disorder from March 2019 to February 2021. Patients who were already admitted were asked if they were interested in using a calm room and willing to provide ratings. This study relied on the quasi-randomized allocation of patients to the wards, which either had a physical or VR calm room. Self-assessment scales (Montgomery-Åsberg Depression Rating Scale-Self Assessment [MADRS-S], Beck Anxiety Scale, and Clinical Global Impression) were used to determine the participants' baseline level of depressive and anxiety symptoms before their use of the physical or VR calm room. The study determined the state of well-being measured using an 11-point visual analog scale (VAS) as well as arousal measured by blood pressure (systolic and diastolic) and heart rate before and after the use of the calm rooms. The primary end point was self-reported well-being using the VAS. RESULTS: A total of 60 participants were included—40 used the VR calm room and 20 used the physical calm room. The mean age of participants was 39 years and the majority were women (35/60, 58%). Analysis of VAS measurement showed improved well-being at the group level from before to after the intervention (P<.05), with no statistically significant difference in effects between the 2 different interventions. Effects were not moderated by baseline depression levels (dichotomized as MADRS-S >20 or ≤20) despite an overall difference in reported well-being between subgroups. CONCLUSIONS: Although the power in this study was low, the findings of this first study indicate comparable effects with respect to well-being and arousal of a VR calm room and a physical calm room. This suggests that a VR calm room can be a viable alternative when the use of a physical calm room is not an option for logistic or other reasons. TRIAL REGISTRATION: ClinicalTrials.gov NCT03918954; https://clinicaltrials.gov/ct2/show/NCT03918954 JMIR Publications 2023-05-19 /pmc/articles/PMC10238960/ /pubmed/37204858 http://dx.doi.org/10.2196/42365 Text en ©Maria Ilioudi, Philip Lindner, Lilas Ali, Sara Wallström, Almira Osmanovic Thunström, Michael Ioannou, Nicole Anving, Viktor Johansson, William Hamilton, Örjan Falk, Steinn Steingrimsson. Originally published in the Journal of Medical Internet Research (https://www.jmir.org), 19.05.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in the Journal of Medical Internet Research, is properly cited. The complete bibliographic information, a link to the original publication on https://www.jmir.org/, as well as this copyright and license information must be included.
spellingShingle Original Paper
Ilioudi, Maria
Lindner, Philip
Ali, Lilas
Wallström, Sara
Thunström, Almira Osmanovic
Ioannou, Michael
Anving, Nicole
Johansson, Viktor
Hamilton, William
Falk, Örjan
Steingrimsson, Steinn
Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial
title Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial
title_full Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial
title_fullStr Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial
title_full_unstemmed Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial
title_short Physical Versus Virtual Reality–Based Calm Rooms for Psychiatric Inpatients: Quasi-Randomized Trial
title_sort physical versus virtual reality–based calm rooms for psychiatric inpatients: quasi-randomized trial
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10238960/
https://www.ncbi.nlm.nih.gov/pubmed/37204858
http://dx.doi.org/10.2196/42365
work_keys_str_mv AT ilioudimaria physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT lindnerphilip physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT alililas physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT wallstromsara physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT thunstromalmiraosmanovic physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT ioannoumichael physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT anvingnicole physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT johanssonviktor physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT hamiltonwilliam physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT falkorjan physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial
AT steingrimssonsteinn physicalversusvirtualrealitybasedcalmroomsforpsychiatricinpatientsquasirandomizedtrial