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The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study

BACKGROUND: Exergaming may be an important option to support an active lifestyle, especially during pandemics. OBJECTIVE: Our objectives were (1) to explore whether change in exergaming status (stopped, started or sustained exergaming, or never exergamed) from before to during the COVID-19 pandemic...

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Autores principales: O'Loughlin, Erin K, Sabiston, Catherine M, O'Rourke, Roxy H, Bélanger, Mathieu, Sylvestre, Marie-Pierre, O'Loughlin, Jennifer L
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10242463/
https://www.ncbi.nlm.nih.gov/pubmed/36952329
http://dx.doi.org/10.2196/41553
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author O'Loughlin, Erin K
Sabiston, Catherine M
O'Rourke, Roxy H
Bélanger, Mathieu
Sylvestre, Marie-Pierre
O'Loughlin, Jennifer L
author_facet O'Loughlin, Erin K
Sabiston, Catherine M
O'Rourke, Roxy H
Bélanger, Mathieu
Sylvestre, Marie-Pierre
O'Loughlin, Jennifer L
author_sort O'Loughlin, Erin K
collection PubMed
description BACKGROUND: Exergaming may be an important option to support an active lifestyle, especially during pandemics. OBJECTIVE: Our objectives were (1) to explore whether change in exergaming status (stopped, started or sustained exergaming, or never exergamed) from before to during the COVID-19 pandemic was related to changes in walking, moderate-to-vigorous physical activity (MVPA) or meeting MVPA guidelines and (2) to describe changes among past-year exergamers in minutes per week exergaming from before to during the pandemic. METHODS: A total of 681 participants (mean age 33.6; SD 0.5 years; n=280, 41% male) from the 22-year Nicotine Dependence in Teens (NDIT) study provided data on walking, MVPA, and exergaming before (2017 to 2020) and during (2021) the COVID-19 pandemic. Physical activity (PA) change scores were described by change in exergaming status. RESULTS: We found that 62.4% (n=425) of the 681 participants never exergamed, 8.2% (n=56) started exergaming during the pandemic, 19.7% (n=134) stopped exergaming, and 9.7% (n=66) sustained exergaming. Declines were observed in all 3 PA indicators in all 4 exergaming groups. The more salient findings were that (1) participants who started exergaming during COVID-19 reported the highest MVPA levels before and during the pandemic and declined the least (mean –35 minutes/week), (2) sustained exergamers reported the lowest MVPA levels during the pandemic (median 66 minutes/week) and declined the most in MVPA (mean change of –92 minutes/week) and in meeting MVPA guidelines (–23.6%). During the pandemic, starting exergamers reported 85 minutes of exergaming per week and sustained exergamers increased exergaming by a median 60 minutes per week. CONCLUSIONS: Although starting and sustaining exergaming did not appear to help exergamers maintain prepandemic PA levels, exergaming can contribute a substantial proportion of total PA in young adults and may still represent a useful option to promote PA during pandemics.
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spelling pubmed-102424632023-06-07 The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study O'Loughlin, Erin K Sabiston, Catherine M O'Rourke, Roxy H Bélanger, Mathieu Sylvestre, Marie-Pierre O'Loughlin, Jennifer L JMIR Serious Games Original Paper BACKGROUND: Exergaming may be an important option to support an active lifestyle, especially during pandemics. OBJECTIVE: Our objectives were (1) to explore whether change in exergaming status (stopped, started or sustained exergaming, or never exergamed) from before to during the COVID-19 pandemic was related to changes in walking, moderate-to-vigorous physical activity (MVPA) or meeting MVPA guidelines and (2) to describe changes among past-year exergamers in minutes per week exergaming from before to during the pandemic. METHODS: A total of 681 participants (mean age 33.6; SD 0.5 years; n=280, 41% male) from the 22-year Nicotine Dependence in Teens (NDIT) study provided data on walking, MVPA, and exergaming before (2017 to 2020) and during (2021) the COVID-19 pandemic. Physical activity (PA) change scores were described by change in exergaming status. RESULTS: We found that 62.4% (n=425) of the 681 participants never exergamed, 8.2% (n=56) started exergaming during the pandemic, 19.7% (n=134) stopped exergaming, and 9.7% (n=66) sustained exergaming. Declines were observed in all 3 PA indicators in all 4 exergaming groups. The more salient findings were that (1) participants who started exergaming during COVID-19 reported the highest MVPA levels before and during the pandemic and declined the least (mean –35 minutes/week), (2) sustained exergamers reported the lowest MVPA levels during the pandemic (median 66 minutes/week) and declined the most in MVPA (mean change of –92 minutes/week) and in meeting MVPA guidelines (–23.6%). During the pandemic, starting exergamers reported 85 minutes of exergaming per week and sustained exergamers increased exergaming by a median 60 minutes per week. CONCLUSIONS: Although starting and sustaining exergaming did not appear to help exergamers maintain prepandemic PA levels, exergaming can contribute a substantial proportion of total PA in young adults and may still represent a useful option to promote PA during pandemics. JMIR Publications 2023-05-22 /pmc/articles/PMC10242463/ /pubmed/36952329 http://dx.doi.org/10.2196/41553 Text en ©Erin K O'Loughlin, Catherine M Sabiston, Roxy H O'Rourke, Mathieu Bélanger, Marie-Pierre Sylvestre, Jennifer L O'Loughlin. Originally published in JMIR Serious Games (https://games.jmir.org), 22.05.2023. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.
spellingShingle Original Paper
O'Loughlin, Erin K
Sabiston, Catherine M
O'Rourke, Roxy H
Bélanger, Mathieu
Sylvestre, Marie-Pierre
O'Loughlin, Jennifer L
The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study
title The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study
title_full The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study
title_fullStr The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study
title_full_unstemmed The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study
title_short The Change in Exergaming From Before to During the COVID-19 Pandemic Among Young Adults: Longitudinal Study
title_sort change in exergaming from before to during the covid-19 pandemic among young adults: longitudinal study
topic Original Paper
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10242463/
https://www.ncbi.nlm.nih.gov/pubmed/36952329
http://dx.doi.org/10.2196/41553
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