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Ultra-wide angle neuroimaging: insights into immersive scene representation

While humans experience the visual environment in a panoramic 220° view, traditional functional MRI setups are limited to display images like postcards in the central 10–15° of the visual field. Thus, it remains unknown how a scene is represented in the brain when perceived across the full visual fi...

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Autores principales: Park, Jeongho, Soucy, Edward, Segawa, Jennifer, Mair, Ross, Konkle, Talia
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cold Spring Harbor Laboratory 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10245572/
https://www.ncbi.nlm.nih.gov/pubmed/37292806
http://dx.doi.org/10.1101/2023.05.14.540275
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author Park, Jeongho
Soucy, Edward
Segawa, Jennifer
Mair, Ross
Konkle, Talia
author_facet Park, Jeongho
Soucy, Edward
Segawa, Jennifer
Mair, Ross
Konkle, Talia
author_sort Park, Jeongho
collection PubMed
description While humans experience the visual environment in a panoramic 220° view, traditional functional MRI setups are limited to display images like postcards in the central 10–15° of the visual field. Thus, it remains unknown how a scene is represented in the brain when perceived across the full visual field. Here, we developed a novel method for ultra-wide angle visual presentation and probed for signatures of immersive scene representation. To accomplish this, we bounced the projected image off angled-mirrors directly onto a custom-built curved screen, creating an unobstructed view of 175°. Scene images were created from custom-built virtual environments with a compatible wide field-of-view to avoid perceptual distortion. We found that immersive scene representation drives medial cortex with far-peripheral preferences, but surprisingly had little effect on classic scene regions. That is, scene regions showed relatively minimal modulation over dramatic changes of visual size. Further, we found that scene and face-selective regions maintain their content preferences even under conditions of central scotoma, when only the extreme far-peripheral visual field is stimulated. These results highlight that not all far-peripheral information is automatically integrated into the computations of scene regions, and that there are routes to high-level visual areas that do not require direct stimulation of the central visual field. Broadly, this work provides new clarifying evidence on content vs. peripheral preferences in scene representation, and opens new neuroimaging research avenues to understand immersive visual representation.
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spelling pubmed-102455722023-06-08 Ultra-wide angle neuroimaging: insights into immersive scene representation Park, Jeongho Soucy, Edward Segawa, Jennifer Mair, Ross Konkle, Talia bioRxiv Article While humans experience the visual environment in a panoramic 220° view, traditional functional MRI setups are limited to display images like postcards in the central 10–15° of the visual field. Thus, it remains unknown how a scene is represented in the brain when perceived across the full visual field. Here, we developed a novel method for ultra-wide angle visual presentation and probed for signatures of immersive scene representation. To accomplish this, we bounced the projected image off angled-mirrors directly onto a custom-built curved screen, creating an unobstructed view of 175°. Scene images were created from custom-built virtual environments with a compatible wide field-of-view to avoid perceptual distortion. We found that immersive scene representation drives medial cortex with far-peripheral preferences, but surprisingly had little effect on classic scene regions. That is, scene regions showed relatively minimal modulation over dramatic changes of visual size. Further, we found that scene and face-selective regions maintain their content preferences even under conditions of central scotoma, when only the extreme far-peripheral visual field is stimulated. These results highlight that not all far-peripheral information is automatically integrated into the computations of scene regions, and that there are routes to high-level visual areas that do not require direct stimulation of the central visual field. Broadly, this work provides new clarifying evidence on content vs. peripheral preferences in scene representation, and opens new neuroimaging research avenues to understand immersive visual representation. Cold Spring Harbor Laboratory 2023-05-30 /pmc/articles/PMC10245572/ /pubmed/37292806 http://dx.doi.org/10.1101/2023.05.14.540275 Text en https://creativecommons.org/licenses/by-nc-nd/4.0/This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/) , which allows reusers to copy and distribute the material in any medium or format in unadapted form only, for noncommercial purposes only, and only so long as attribution is given to the creator.
spellingShingle Article
Park, Jeongho
Soucy, Edward
Segawa, Jennifer
Mair, Ross
Konkle, Talia
Ultra-wide angle neuroimaging: insights into immersive scene representation
title Ultra-wide angle neuroimaging: insights into immersive scene representation
title_full Ultra-wide angle neuroimaging: insights into immersive scene representation
title_fullStr Ultra-wide angle neuroimaging: insights into immersive scene representation
title_full_unstemmed Ultra-wide angle neuroimaging: insights into immersive scene representation
title_short Ultra-wide angle neuroimaging: insights into immersive scene representation
title_sort ultra-wide angle neuroimaging: insights into immersive scene representation
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10245572/
https://www.ncbi.nlm.nih.gov/pubmed/37292806
http://dx.doi.org/10.1101/2023.05.14.540275
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