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The Immediate Effects of Different Types of Augmented Feedback on Fast Walking Speed Performance and Intrinsic Motivation After Stroke

OBJECTIVE: To examine the immediate effects of different types of augmented feedback on walking speed and intrinsic motivation post-stroke. DESIGN: A within-subjects repeated-measures design. SETTING: A university rehabilitation center. PARTICIPANTS: Eighteen individuals with chronic stroke hemipare...

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Detalles Bibliográficos
Autores principales: Alhirsan, Saleh M., Capó-Lugo, Carmen E., Hurt, Christopher P., Uswatte, Gitendra, Qu, Haiyan, Brown, David A.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10258376/
https://www.ncbi.nlm.nih.gov/pubmed/37312981
http://dx.doi.org/10.1016/j.arrct.2023.100265
Descripción
Sumario:OBJECTIVE: To examine the immediate effects of different types of augmented feedback on walking speed and intrinsic motivation post-stroke. DESIGN: A within-subjects repeated-measures design. SETTING: A university rehabilitation center. PARTICIPANTS: Eighteen individuals with chronic stroke hemiparesis with a mean age of 55.67±13.63 years and median stroke onset of 36 (24, 81) months (N=18). INTERVENTIONS: Not applicable. PRIMARY OUTCOME: Fast walking speed measured on a robotic treadmill for 13 meters without feedback and 13 meters with augmented feedback on each of the 3 experimental conditions: (1) without virtual reality (VR), (2) with a simple VR interface, and (3) with VR-exergame. Intrinsic motivation was measured using the Intrinsic Motivation Inventory (IMI). RESULTS: Although the differences were not statistically significant, fast-walking speed was higher in the augmented feedback without VR (0.86±0.44 m/s); simple VR interface (0.87±0.41 m/s); VR-exergame (0.87±0.44 m/s) conditions than in the fast-walking speed without feedback (0.81±0.40 m/s) condition. The type of feedback had a significant effect on intrinsic motivation (P=.04). The post hoc analysis revealed borderline significance on IMI-interest and enjoyment between the VR-exergame condition and the without-VR condition (P=.091). CONCLUSION: Augmenting feedback affected the intrinsic motivation and enjoyment of adults with stroke asked to walk fast on a robotic treadmill. Additional studies with larger samples are warranted to examine the relations among these aspects of motivation and ambulation training outcomes.