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Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality

BACKGROUND: Virtual reality is a relatively new intervention that has the potential to be used in the treatment of eye and vision problems. This article reviews the use of virtual reality-related interventions in amblyopia, strabismus, and myopia research. METHODS: Sources covered in the review incl...

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Autores principales: Chan, Hoi Sze, Tang, Yuk Ming, Do, Chi Wai, Ho Yin Wong, Horace, Chan, Lily YL, To, Suet
Formato: Online Artículo Texto
Lenguaje:English
Publicado: SAGE Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10259136/
https://www.ncbi.nlm.nih.gov/pubmed/37312939
http://dx.doi.org/10.1177/20552076231176638
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author Chan, Hoi Sze
Tang, Yuk Ming
Do, Chi Wai
Ho Yin Wong, Horace
Chan, Lily YL
To, Suet
author_facet Chan, Hoi Sze
Tang, Yuk Ming
Do, Chi Wai
Ho Yin Wong, Horace
Chan, Lily YL
To, Suet
author_sort Chan, Hoi Sze
collection PubMed
description BACKGROUND: Virtual reality is a relatively new intervention that has the potential to be used in the treatment of eye and vision problems. This article reviews the use of virtual reality-related interventions in amblyopia, strabismus, and myopia research. METHODS: Sources covered in the review included 48 peer-reviewed research published between January 2000 and January 2023 from five electronic databases (ACM Digital Library, IEEE Xplore, PubMed, ScienceDirect and Web of Science). To prevent any missing relevant articles, the keywords, and terms used in the search included “VR”, “virtual reality”, “amblyopia”, “strabismus,” and “myopia”. Quality assessment and data extraction were performed independently by two authors to form a narrative synthesis to summarize findings from the included research. RESULTS: Total number of 48 references were reviewed. There were 31 studies published on amblyopia, 18 on strabismus, and 6 on myopia, with 7 studies overlapping amblyopia and strabismus. In terms of technology, smartphone-based virtual reality headset viewers were utilized more often in amblyopia research, but commercial standalone virtual reality headsets were used more frequently in myopia and strabismus-related research. The software and virtual environment were mostly developed based on vision therapy and dichoptic training paradigms. CONCLUSION: It has been suggested that virtual reality technology offers a potentially effective tool for amblyopia, strabismus, and myopia studies. Nonetheless, a variety of factors, especially the virtual environment and systems employed in the data presented, must be explored before determining whether virtual reality can be effectively applied in clinical settings. This review is significant as the technology in virtual reality software and application design features have been investigated and considered for future reference.
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spelling pubmed-102591362023-06-13 Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality Chan, Hoi Sze Tang, Yuk Ming Do, Chi Wai Ho Yin Wong, Horace Chan, Lily YL To, Suet Digit Health Review Article BACKGROUND: Virtual reality is a relatively new intervention that has the potential to be used in the treatment of eye and vision problems. This article reviews the use of virtual reality-related interventions in amblyopia, strabismus, and myopia research. METHODS: Sources covered in the review included 48 peer-reviewed research published between January 2000 and January 2023 from five electronic databases (ACM Digital Library, IEEE Xplore, PubMed, ScienceDirect and Web of Science). To prevent any missing relevant articles, the keywords, and terms used in the search included “VR”, “virtual reality”, “amblyopia”, “strabismus,” and “myopia”. Quality assessment and data extraction were performed independently by two authors to form a narrative synthesis to summarize findings from the included research. RESULTS: Total number of 48 references were reviewed. There were 31 studies published on amblyopia, 18 on strabismus, and 6 on myopia, with 7 studies overlapping amblyopia and strabismus. In terms of technology, smartphone-based virtual reality headset viewers were utilized more often in amblyopia research, but commercial standalone virtual reality headsets were used more frequently in myopia and strabismus-related research. The software and virtual environment were mostly developed based on vision therapy and dichoptic training paradigms. CONCLUSION: It has been suggested that virtual reality technology offers a potentially effective tool for amblyopia, strabismus, and myopia studies. Nonetheless, a variety of factors, especially the virtual environment and systems employed in the data presented, must be explored before determining whether virtual reality can be effectively applied in clinical settings. This review is significant as the technology in virtual reality software and application design features have been investigated and considered for future reference. SAGE Publications 2023-06-06 /pmc/articles/PMC10259136/ /pubmed/37312939 http://dx.doi.org/10.1177/20552076231176638 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by-nc-nd/4.0/This article is distributed under the terms of the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License (https://creativecommons.org/licenses/by-nc-nd/4.0/) which permits non-commercial use, reproduction and distribution of the work as published without adaptation or alteration, without further permission provided the original work is attributed as specified on the SAGE and Open Access page (https://us.sagepub.com/en-us/nam/open-access-at-sage).
spellingShingle Review Article
Chan, Hoi Sze
Tang, Yuk Ming
Do, Chi Wai
Ho Yin Wong, Horace
Chan, Lily YL
To, Suet
Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality
title Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality
title_full Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality
title_fullStr Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality
title_full_unstemmed Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality
title_short Design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality
title_sort design and assessment of amblyopia, strabismus, and myopia treatment and vision training using virtual reality
topic Review Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10259136/
https://www.ncbi.nlm.nih.gov/pubmed/37312939
http://dx.doi.org/10.1177/20552076231176638
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