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The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial
OBJECTIVE: According to ICD-11 gaming disorder is currently defined as a behavioral addiction. While our understanding of crucial aspects of this new condition including other subtypes of internet use disorders is growing, less is known about treatment strategies and their effectiveness. Particularl...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10260214/ https://www.ncbi.nlm.nih.gov/pubmed/36790830 http://dx.doi.org/10.1556/2006.2022.00091 |
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author | Müller, Kai W. Dreier, Michael Beutel, Manfred E. Ruckes, Christian Batra, Anil Mann, Karl Musalek, Michael Wölfling, Klaus |
author_facet | Müller, Kai W. Dreier, Michael Beutel, Manfred E. Ruckes, Christian Batra, Anil Mann, Karl Musalek, Michael Wölfling, Klaus |
author_sort | Müller, Kai W. |
collection | PubMed |
description | OBJECTIVE: According to ICD-11 gaming disorder is currently defined as a behavioral addiction. While our understanding of crucial aspects of this new condition including other subtypes of internet use disorders is growing, less is known about treatment strategies and their effectiveness. Particularly, dimensions of life satisfaction and their meaning for internet use disorders are poorly investigated. The aim of this study was addressing the role of life satisfaction dimensions in a randomized controlled trial. We examined life satisfaction as an additional treatment outcome and investigated in how far life satisfaction is predictive for symptom reduction and related to personality traits. METHODS: A multicenter randomized controlled trial with three measure points (baseline, post-treatment, 6-month follow-up) was conducted based on N = 143 patients aged 17 and above meeting diagnostic criteria for internet use disorders. A cognitive-behavioral disorder specific intervention was applied in n = 72 and compared to a wait list control (n = 71). Endpoints included symptoms of internet use disorders, psychosocial functioning, and life satisfaction. Personality traits were assessed as moderating factors. RESULTS: Life satisfaction (η(2) = 0.106) and health satisfaction (η(2) = 0.173) significantly increased in the intervention group with large effect sizes. Decreasing symptoms of internet use disorders at follow-up were predicted by life satisfaction at post-treatment (ß = −0.51) with extraversion (B = 1.606) and openness (B = 2.069) moderating this association. CONCLUSION: Life satisfaction yields additional value as a secondary treatment outcome in internet use disorders and can be therapeutically addressed in order to stabilize treatment effects in the long run. Our study indicates that existing treatment strategies might benefit from explicitly addressing and enhancing psychosocial resources in order to prevent relapses in patients. |
format | Online Article Text |
id | pubmed-10260214 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-102602142023-06-13 The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial Müller, Kai W. Dreier, Michael Beutel, Manfred E. Ruckes, Christian Batra, Anil Mann, Karl Musalek, Michael Wölfling, Klaus J Behav Addict Article OBJECTIVE: According to ICD-11 gaming disorder is currently defined as a behavioral addiction. While our understanding of crucial aspects of this new condition including other subtypes of internet use disorders is growing, less is known about treatment strategies and their effectiveness. Particularly, dimensions of life satisfaction and their meaning for internet use disorders are poorly investigated. The aim of this study was addressing the role of life satisfaction dimensions in a randomized controlled trial. We examined life satisfaction as an additional treatment outcome and investigated in how far life satisfaction is predictive for symptom reduction and related to personality traits. METHODS: A multicenter randomized controlled trial with three measure points (baseline, post-treatment, 6-month follow-up) was conducted based on N = 143 patients aged 17 and above meeting diagnostic criteria for internet use disorders. A cognitive-behavioral disorder specific intervention was applied in n = 72 and compared to a wait list control (n = 71). Endpoints included symptoms of internet use disorders, psychosocial functioning, and life satisfaction. Personality traits were assessed as moderating factors. RESULTS: Life satisfaction (η(2) = 0.106) and health satisfaction (η(2) = 0.173) significantly increased in the intervention group with large effect sizes. Decreasing symptoms of internet use disorders at follow-up were predicted by life satisfaction at post-treatment (ß = −0.51) with extraversion (B = 1.606) and openness (B = 2.069) moderating this association. CONCLUSION: Life satisfaction yields additional value as a secondary treatment outcome in internet use disorders and can be therapeutically addressed in order to stabilize treatment effects in the long run. Our study indicates that existing treatment strategies might benefit from explicitly addressing and enhancing psychosocial resources in order to prevent relapses in patients. Akadémiai Kiadó 2023-02-14 /pmc/articles/PMC10260214/ /pubmed/36790830 http://dx.doi.org/10.1556/2006.2022.00091 Text en © 2022 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Article Müller, Kai W. Dreier, Michael Beutel, Manfred E. Ruckes, Christian Batra, Anil Mann, Karl Musalek, Michael Wölfling, Klaus The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial |
title | The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial |
title_full | The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial |
title_fullStr | The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial |
title_full_unstemmed | The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial |
title_short | The impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: Results from a randomized controlled trial |
title_sort | impact of life satisfaction in the treatment of gaming disorder and other internet use disorders: results from a randomized controlled trial |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10260214/ https://www.ncbi.nlm.nih.gov/pubmed/36790830 http://dx.doi.org/10.1556/2006.2022.00091 |
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