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Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention

BACKGROUND: Although tabletop exercise is a commonly used method for disaster response training, it is labor-intensive, requires a tutor for facilitation and may not be ideal in a pandemic situation. Board game is a low-cost and portable alternative that can be utilized for this purpose. The purpose...

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Detalles Bibliográficos
Autores principales: Chew, Keng Sheng, Wong, Shirly Siew-Ling, Tarazi, Izzah Safiah binti, Koh, Janet Weilly, Ridzuan, Nor Azeriyatul ‘Ain binti, Wan Allam, Syed Azrai Shah bin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10262424/
https://www.ncbi.nlm.nih.gov/pubmed/37308907
http://dx.doi.org/10.1186/s12909-023-04356-4
Descripción
Sumario:BACKGROUND: Although tabletop exercise is a commonly used method for disaster response training, it is labor-intensive, requires a tutor for facilitation and may not be ideal in a pandemic situation. Board game is a low-cost and portable alternative that can be utilized for this purpose. The purpose of this study was to compare the perception of interaction engagement and behavioral intention to use a newly developed board game with tabletop exercise for disaster training. METHODS: Using the Mechanics-Dynamics-Aesthetics’ (MDA) framework, a new, tutorless educational board game known as the Simulated Disaster Management And Response Triage training (“SMARTriage”) was first developed for disaster response training. Subsequently, the perceptions of 113 final year medical students on the “SMARTriage” board game was compared with that of tabletop exercise using a crossover design. RESULTS: Using Wilcoxon signed rank test, it was that found that tabletop exercise was generally rated significantly higher (with p < 0.05) in terms of perceived usefulness, perceived ease of use and behavioral intention compared to tutorless “SMARTriage” board game. However, in terms of attitude and interaction engagement, there was no significant difference between these two learning methods for most of the items. CONCLUSION: Although a clear preference for tutorless board game was not demonstrated, this study suggests that board game was not inferior to tabletop exercise in fostering interaction engagement suggesting that “SMARTriage” board game could potentially be used as an adjunct for teaching and learning activities. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-023-04356-4.