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Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention

BACKGROUND: Although tabletop exercise is a commonly used method for disaster response training, it is labor-intensive, requires a tutor for facilitation and may not be ideal in a pandemic situation. Board game is a low-cost and portable alternative that can be utilized for this purpose. The purpose...

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Autores principales: Chew, Keng Sheng, Wong, Shirly Siew-Ling, Tarazi, Izzah Safiah binti, Koh, Janet Weilly, Ridzuan, Nor Azeriyatul ‘Ain binti, Wan Allam, Syed Azrai Shah bin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10262424/
https://www.ncbi.nlm.nih.gov/pubmed/37308907
http://dx.doi.org/10.1186/s12909-023-04356-4
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author Chew, Keng Sheng
Wong, Shirly Siew-Ling
Tarazi, Izzah Safiah binti
Koh, Janet Weilly
Ridzuan, Nor Azeriyatul ‘Ain binti
Wan Allam, Syed Azrai Shah bin
author_facet Chew, Keng Sheng
Wong, Shirly Siew-Ling
Tarazi, Izzah Safiah binti
Koh, Janet Weilly
Ridzuan, Nor Azeriyatul ‘Ain binti
Wan Allam, Syed Azrai Shah bin
author_sort Chew, Keng Sheng
collection PubMed
description BACKGROUND: Although tabletop exercise is a commonly used method for disaster response training, it is labor-intensive, requires a tutor for facilitation and may not be ideal in a pandemic situation. Board game is a low-cost and portable alternative that can be utilized for this purpose. The purpose of this study was to compare the perception of interaction engagement and behavioral intention to use a newly developed board game with tabletop exercise for disaster training. METHODS: Using the Mechanics-Dynamics-Aesthetics’ (MDA) framework, a new, tutorless educational board game known as the Simulated Disaster Management And Response Triage training (“SMARTriage”) was first developed for disaster response training. Subsequently, the perceptions of 113 final year medical students on the “SMARTriage” board game was compared with that of tabletop exercise using a crossover design. RESULTS: Using Wilcoxon signed rank test, it was that found that tabletop exercise was generally rated significantly higher (with p < 0.05) in terms of perceived usefulness, perceived ease of use and behavioral intention compared to tutorless “SMARTriage” board game. However, in terms of attitude and interaction engagement, there was no significant difference between these two learning methods for most of the items. CONCLUSION: Although a clear preference for tutorless board game was not demonstrated, this study suggests that board game was not inferior to tabletop exercise in fostering interaction engagement suggesting that “SMARTriage” board game could potentially be used as an adjunct for teaching and learning activities. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-023-04356-4.
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spelling pubmed-102624242023-06-15 Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention Chew, Keng Sheng Wong, Shirly Siew-Ling Tarazi, Izzah Safiah binti Koh, Janet Weilly Ridzuan, Nor Azeriyatul ‘Ain binti Wan Allam, Syed Azrai Shah bin BMC Med Educ Research BACKGROUND: Although tabletop exercise is a commonly used method for disaster response training, it is labor-intensive, requires a tutor for facilitation and may not be ideal in a pandemic situation. Board game is a low-cost and portable alternative that can be utilized for this purpose. The purpose of this study was to compare the perception of interaction engagement and behavioral intention to use a newly developed board game with tabletop exercise for disaster training. METHODS: Using the Mechanics-Dynamics-Aesthetics’ (MDA) framework, a new, tutorless educational board game known as the Simulated Disaster Management And Response Triage training (“SMARTriage”) was first developed for disaster response training. Subsequently, the perceptions of 113 final year medical students on the “SMARTriage” board game was compared with that of tabletop exercise using a crossover design. RESULTS: Using Wilcoxon signed rank test, it was that found that tabletop exercise was generally rated significantly higher (with p < 0.05) in terms of perceived usefulness, perceived ease of use and behavioral intention compared to tutorless “SMARTriage” board game. However, in terms of attitude and interaction engagement, there was no significant difference between these two learning methods for most of the items. CONCLUSION: Although a clear preference for tutorless board game was not demonstrated, this study suggests that board game was not inferior to tabletop exercise in fostering interaction engagement suggesting that “SMARTriage” board game could potentially be used as an adjunct for teaching and learning activities. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12909-023-04356-4. BioMed Central 2023-06-12 /pmc/articles/PMC10262424/ /pubmed/37308907 http://dx.doi.org/10.1186/s12909-023-04356-4 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Chew, Keng Sheng
Wong, Shirly Siew-Ling
Tarazi, Izzah Safiah binti
Koh, Janet Weilly
Ridzuan, Nor Azeriyatul ‘Ain binti
Wan Allam, Syed Azrai Shah bin
Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
title Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
title_full Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
title_fullStr Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
title_full_unstemmed Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
title_short Tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
title_sort tutorless board game as an alternative to tabletop exercise for disaster response training: perception of interaction engagement and behavioral intention
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10262424/
https://www.ncbi.nlm.nih.gov/pubmed/37308907
http://dx.doi.org/10.1186/s12909-023-04356-4
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