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Effectiveness of a gamified digital intervention based on lifestyle modification (iGAME) in secondary prevention: a protocol for a randomised controlled trial

INTRODUCTION: Combating physical inactivity and reducing sitting time are one of the principal challenges proposed by public health systems. Gamification has been seen as an innovative, functional and motivating strategy to encourage patients to increase their physical activity (PA) and reduce seden...

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Detalles Bibliográficos
Autores principales: Cuesta-Vargas, Antonio I, Biró, Attila, Escriche-Escuder, Adrian, Trinidad-Fernández, Manuel, García-Conejo, Celia, Roldan-Jimenez, Cristina, Tang, Wen, Salvatore, Alfredo, Nikolova, Borjanka, Muro-Culebras, Antonio, Martín-Martín, Jaime, González-Sánchez, Manuel, Ruiz-Muñoz, María, Mayoral, Fermin
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BMJ Publishing Group 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10277100/
https://www.ncbi.nlm.nih.gov/pubmed/37316318
http://dx.doi.org/10.1136/bmjopen-2022-066669

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