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Automated player identification and indexing using two-stage deep learning network
American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges such as crowded settings, distorted objects, and imbalanced da...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Nature Publishing Group UK
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10282031/ https://www.ncbi.nlm.nih.gov/pubmed/37339988 http://dx.doi.org/10.1038/s41598-023-36657-5 |
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author | Liu, Hongshan Adreon, Colin Wagnon, Noah Bamba, Abdul Latif Li, Xueshen Liu, Huapu MacCall, Steven Gan, Yu |
author_facet | Liu, Hongshan Adreon, Colin Wagnon, Noah Bamba, Abdul Latif Li, Xueshen Liu, Huapu MacCall, Steven Gan, Yu |
author_sort | Liu, Hongshan |
collection | PubMed |
description | American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges such as crowded settings, distorted objects, and imbalanced data for identifying players, especially jersey numbers. In this work, we propose a deep learning-based player tracking system to automatically track players and index their participation per play in American football games. It is a two-stage network design to highlight areas of interest and identify jersey number information with high accuracy. First, we utilize an object detection network, a detection transformer, to tackle the player detection problem in a crowded context. Second, we identify players using jersey number recognition with a secondary convolutional neural network, then synchronize it with a game clock subsystem. Finally, the system outputs a complete log in a database for play indexing. We demonstrate the effectiveness and reliability of player tracking system by analyzing the qualitative and quantitative results on football videos. The proposed system shows great potential for implementation in and analysis of football broadcast video. |
format | Online Article Text |
id | pubmed-10282031 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-102820312023-06-22 Automated player identification and indexing using two-stage deep learning network Liu, Hongshan Adreon, Colin Wagnon, Noah Bamba, Abdul Latif Li, Xueshen Liu, Huapu MacCall, Steven Gan, Yu Sci Rep Article American football games attract significant worldwide attention every year. Identifying players from videos in each play is also essential for the indexing of player participation. Processing football game video presents great challenges such as crowded settings, distorted objects, and imbalanced data for identifying players, especially jersey numbers. In this work, we propose a deep learning-based player tracking system to automatically track players and index their participation per play in American football games. It is a two-stage network design to highlight areas of interest and identify jersey number information with high accuracy. First, we utilize an object detection network, a detection transformer, to tackle the player detection problem in a crowded context. Second, we identify players using jersey number recognition with a secondary convolutional neural network, then synchronize it with a game clock subsystem. Finally, the system outputs a complete log in a database for play indexing. We demonstrate the effectiveness and reliability of player tracking system by analyzing the qualitative and quantitative results on football videos. The proposed system shows great potential for implementation in and analysis of football broadcast video. Nature Publishing Group UK 2023-06-20 /pmc/articles/PMC10282031/ /pubmed/37339988 http://dx.doi.org/10.1038/s41598-023-36657-5 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Liu, Hongshan Adreon, Colin Wagnon, Noah Bamba, Abdul Latif Li, Xueshen Liu, Huapu MacCall, Steven Gan, Yu Automated player identification and indexing using two-stage deep learning network |
title | Automated player identification and indexing using two-stage deep learning network |
title_full | Automated player identification and indexing using two-stage deep learning network |
title_fullStr | Automated player identification and indexing using two-stage deep learning network |
title_full_unstemmed | Automated player identification and indexing using two-stage deep learning network |
title_short | Automated player identification and indexing using two-stage deep learning network |
title_sort | automated player identification and indexing using two-stage deep learning network |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10282031/ https://www.ncbi.nlm.nih.gov/pubmed/37339988 http://dx.doi.org/10.1038/s41598-023-36657-5 |
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