Cargando…
Development and evaluation of a virtual reality training for emergency treatment of shortness of breath based on frameworks for serious games
BACKGROUND: Virtual reality (VR) can offer an innovative approach to providing training in emergency situations, especially in times of COVID-19. There is no risk of infection, and the procedure is scalable and resource-efficient. Nevertheless, the challenges and problems that can arise in the devel...
Autores principales: | Rickenbacher-Frey, Sarah, Adam, Selina, Exadaktylos, Aristomenis K., Müller, Martin, Sauter, Thomas C., Birrenbach, Tanja |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
German Medical Science GMS Publishing House
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10285370/ https://www.ncbi.nlm.nih.gov/pubmed/37361243 http://dx.doi.org/10.3205/zma001598 |
Ejemplares similares
-
Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial
por: Birrenbach, Tanja, et al.
Publicado: (2021) -
Virtual Reality for Pain Relief in the Emergency Room (VIPER) – a prospective, interventional feasibility study
por: Birrenbach, T., et al.
Publicado: (2022) -
Virtual, augmented reality and serious games for healthcare
por: Ma, Minhua, et al.
Publicado: (2014) -
A dangerously underrated entity? Non-specific complaints at emergency department presentation are associated with utilisation of less diagnostic resources
por: Birrenbach, Tanja, et al.
Publicado: (2021) -
The development and validation of a resource consumption score of an emergency department consultation
por: Müller, Martin, et al.
Publicado: (2021)