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Associations between adverse childhood experiences and early adolescent problematic screen use in the United States

BACKGROUND: Problematic screen use, defined as an inability to control use despite private, social, and professional life consequences, is increasingly common among adolescents and can have significant mental and physical health consequences. Adverse Childhood Experiences (ACEs) are important risk f...

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Autores principales: Raney, Julia H., Al-shoaibi, Abubakr. A, Ganson, Kyle T., Testa, Alexander, Jackson, Dylan B., Singh, Gurbinder, Sajjad, Omar M., Nagata, Jason M.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: BioMed Central 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10286460/
https://www.ncbi.nlm.nih.gov/pubmed/37349707
http://dx.doi.org/10.1186/s12889-023-16111-x
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author Raney, Julia H.
Al-shoaibi, Abubakr. A
Ganson, Kyle T.
Testa, Alexander
Jackson, Dylan B.
Singh, Gurbinder
Sajjad, Omar M.
Nagata, Jason M.
author_facet Raney, Julia H.
Al-shoaibi, Abubakr. A
Ganson, Kyle T.
Testa, Alexander
Jackson, Dylan B.
Singh, Gurbinder
Sajjad, Omar M.
Nagata, Jason M.
author_sort Raney, Julia H.
collection PubMed
description BACKGROUND: Problematic screen use, defined as an inability to control use despite private, social, and professional life consequences, is increasingly common among adolescents and can have significant mental and physical health consequences. Adverse Childhood Experiences (ACEs) are important risk factors in the development of addictive behaviors and may play an important role in the development of problematic screen use. METHODS: Prospective data from the Adolescent Brain Cognitive Development Study (Baseline and Year 2; 2018–2020; N = 9,673, participants who did not use screens were excluded) were analyzed in 2023. Generalized logistic mixed effects models were used to determine associations with ACEs and the presence of problematic use among adolescents who used screens based on cutoff scores. Secondary analyses used generalized linear mixed effects models to determine associations between ACEs and adolescent-reported problematic use scores of video games (Video Game Addiction Questionnaire), social media (Social Media Addiction Questionnaire), and mobile phones (Mobile Phone Involvement Questionnaire). Analyses were adjusted for potential confounders including age, sex, race/ethnicity, highest parent education, household income, adolescent anxiety, depression, and attention-deficit symptoms, study site, and participants who were twins. RESULTS: The 9,673 screen-using adolescents ages 11–12 years old (mean age 12.0) were racially and ethnically diverse (52.9% White, 17.4% Latino/Hispanic, 19.4% Black, 5.8% Asian, 3.7% Native American, 0.9% Other). Problematic screen use rates among adolescents were identified to be 7.0% (video game), 3.5% (social media), and 21.8% (mobile phone). ACEs were associated with higher problematic video game and mobile phone use in both unadjusted and adjusted models, though problematic social media use was associated with mobile screen use in the unadjusted model only. Adolescents exposed to 4 or more ACEs experienced 3.1 times higher odds of reported problematic video game use and 1.6 times higher odds of problematic mobile phone use compared to peers with no ACEs. CONCLUSIONS: Given the significant associations between adolescent ACE exposure and rates of problematic video and mobile phone screen use among adolescents who use screens, public health programming for trauma-exposed youth should explore video game, social media, and mobile phone use among this population and implement interventions focused on supporting healthy digital habits. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12889-023-16111-x.
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spelling pubmed-102864602023-06-23 Associations between adverse childhood experiences and early adolescent problematic screen use in the United States Raney, Julia H. Al-shoaibi, Abubakr. A Ganson, Kyle T. Testa, Alexander Jackson, Dylan B. Singh, Gurbinder Sajjad, Omar M. Nagata, Jason M. BMC Public Health Research BACKGROUND: Problematic screen use, defined as an inability to control use despite private, social, and professional life consequences, is increasingly common among adolescents and can have significant mental and physical health consequences. Adverse Childhood Experiences (ACEs) are important risk factors in the development of addictive behaviors and may play an important role in the development of problematic screen use. METHODS: Prospective data from the Adolescent Brain Cognitive Development Study (Baseline and Year 2; 2018–2020; N = 9,673, participants who did not use screens were excluded) were analyzed in 2023. Generalized logistic mixed effects models were used to determine associations with ACEs and the presence of problematic use among adolescents who used screens based on cutoff scores. Secondary analyses used generalized linear mixed effects models to determine associations between ACEs and adolescent-reported problematic use scores of video games (Video Game Addiction Questionnaire), social media (Social Media Addiction Questionnaire), and mobile phones (Mobile Phone Involvement Questionnaire). Analyses were adjusted for potential confounders including age, sex, race/ethnicity, highest parent education, household income, adolescent anxiety, depression, and attention-deficit symptoms, study site, and participants who were twins. RESULTS: The 9,673 screen-using adolescents ages 11–12 years old (mean age 12.0) were racially and ethnically diverse (52.9% White, 17.4% Latino/Hispanic, 19.4% Black, 5.8% Asian, 3.7% Native American, 0.9% Other). Problematic screen use rates among adolescents were identified to be 7.0% (video game), 3.5% (social media), and 21.8% (mobile phone). ACEs were associated with higher problematic video game and mobile phone use in both unadjusted and adjusted models, though problematic social media use was associated with mobile screen use in the unadjusted model only. Adolescents exposed to 4 or more ACEs experienced 3.1 times higher odds of reported problematic video game use and 1.6 times higher odds of problematic mobile phone use compared to peers with no ACEs. CONCLUSIONS: Given the significant associations between adolescent ACE exposure and rates of problematic video and mobile phone screen use among adolescents who use screens, public health programming for trauma-exposed youth should explore video game, social media, and mobile phone use among this population and implement interventions focused on supporting healthy digital habits. SUPPLEMENTARY INFORMATION: The online version contains supplementary material available at 10.1186/s12889-023-16111-x. BioMed Central 2023-06-22 /pmc/articles/PMC10286460/ /pubmed/37349707 http://dx.doi.org/10.1186/s12889-023-16111-x Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . The Creative Commons Public Domain Dedication waiver (http://creativecommons.org/publicdomain/zero/1.0/ (https://creativecommons.org/publicdomain/zero/1.0/) ) applies to the data made available in this article, unless otherwise stated in a credit line to the data.
spellingShingle Research
Raney, Julia H.
Al-shoaibi, Abubakr. A
Ganson, Kyle T.
Testa, Alexander
Jackson, Dylan B.
Singh, Gurbinder
Sajjad, Omar M.
Nagata, Jason M.
Associations between adverse childhood experiences and early adolescent problematic screen use in the United States
title Associations between adverse childhood experiences and early adolescent problematic screen use in the United States
title_full Associations between adverse childhood experiences and early adolescent problematic screen use in the United States
title_fullStr Associations between adverse childhood experiences and early adolescent problematic screen use in the United States
title_full_unstemmed Associations between adverse childhood experiences and early adolescent problematic screen use in the United States
title_short Associations between adverse childhood experiences and early adolescent problematic screen use in the United States
title_sort associations between adverse childhood experiences and early adolescent problematic screen use in the united states
topic Research
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10286460/
https://www.ncbi.nlm.nih.gov/pubmed/37349707
http://dx.doi.org/10.1186/s12889-023-16111-x
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