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Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study
INTRODUCTION: Serious games can be used to provide intensive rehabilitation through attractive exercises as part of post-stroke rehabilitation. However, currently available commercial and serious games systems primarily train shoulder and elbow movements. These games lack the grasping and displaceme...
Autores principales: | , , , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10289014/ https://www.ncbi.nlm.nih.gov/pubmed/37360348 http://dx.doi.org/10.3389/fneur.2023.1176071 |
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author | Pouplin, Samuel Bonnyaud, Céline Bouchigny, Sylvain Mégard, Christine Bertholier, Lucie Goulamhoussen, Rafik Foulon, Pierre Bensmail, Djamel Barbot, Frédéric Roche, Nicolas |
author_facet | Pouplin, Samuel Bonnyaud, Céline Bouchigny, Sylvain Mégard, Christine Bertholier, Lucie Goulamhoussen, Rafik Foulon, Pierre Bensmail, Djamel Barbot, Frédéric Roche, Nicolas |
author_sort | Pouplin, Samuel |
collection | PubMed |
description | INTRODUCTION: Serious games can be used to provide intensive rehabilitation through attractive exercises as part of post-stroke rehabilitation. However, currently available commercial and serious games systems primarily train shoulder and elbow movements. These games lack the grasping and displacement components that are essential to improve upper limb function. For this reason, we developed a tabletop device that encompassed a serious game with a tangible object to rehabilitate combined reaching and displacement movements: the Ergotact system. OBJECTIVES: The aim of this pilot study was to assess the feasibility and the short-term effects of a training program using the Ergotact prototype in individuals with chronic stroke. METHODS: Participants were assigned to one of two groups: a serious game training group (Ergotact) or a control training group (Self). RESULTS: Twenty-eight individuals were included. Upper limb function increased after the Ergotact training program, although not statistically significantly, and the program did not induce pain or fatigue, demonstrating its safety. CONCLUSION: The Ergotact system for upper limb rehabilitation was well accepted and induced participant satisfaction. It complies with current recommendations for people with stroke to autonomously perform intensive active exercises in a fun context, in addition to conventional rehabilitation sessions with therapists. CLINICAL TRIAL REGISTRATION: https://clinicaltrials.gov/ct2/show/NCT03166020?term=NCT03166020&draw=2&rank=1, identifier NCT03166020. |
format | Online Article Text |
id | pubmed-10289014 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-102890142023-06-24 Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study Pouplin, Samuel Bonnyaud, Céline Bouchigny, Sylvain Mégard, Christine Bertholier, Lucie Goulamhoussen, Rafik Foulon, Pierre Bensmail, Djamel Barbot, Frédéric Roche, Nicolas Front Neurol Neurology INTRODUCTION: Serious games can be used to provide intensive rehabilitation through attractive exercises as part of post-stroke rehabilitation. However, currently available commercial and serious games systems primarily train shoulder and elbow movements. These games lack the grasping and displacement components that are essential to improve upper limb function. For this reason, we developed a tabletop device that encompassed a serious game with a tangible object to rehabilitate combined reaching and displacement movements: the Ergotact system. OBJECTIVES: The aim of this pilot study was to assess the feasibility and the short-term effects of a training program using the Ergotact prototype in individuals with chronic stroke. METHODS: Participants were assigned to one of two groups: a serious game training group (Ergotact) or a control training group (Self). RESULTS: Twenty-eight individuals were included. Upper limb function increased after the Ergotact training program, although not statistically significantly, and the program did not induce pain or fatigue, demonstrating its safety. CONCLUSION: The Ergotact system for upper limb rehabilitation was well accepted and induced participant satisfaction. It complies with current recommendations for people with stroke to autonomously perform intensive active exercises in a fun context, in addition to conventional rehabilitation sessions with therapists. CLINICAL TRIAL REGISTRATION: https://clinicaltrials.gov/ct2/show/NCT03166020?term=NCT03166020&draw=2&rank=1, identifier NCT03166020. Frontiers Media S.A. 2023-06-09 /pmc/articles/PMC10289014/ /pubmed/37360348 http://dx.doi.org/10.3389/fneur.2023.1176071 Text en Copyright © 2023 Pouplin, Bonnyaud, Bouchigny, Mégard, Bertholier, Goulamhoussen, Foulon, Bensmail, Barbot and Roche. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Neurology Pouplin, Samuel Bonnyaud, Céline Bouchigny, Sylvain Mégard, Christine Bertholier, Lucie Goulamhoussen, Rafik Foulon, Pierre Bensmail, Djamel Barbot, Frédéric Roche, Nicolas Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study |
title | Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study |
title_full | Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study |
title_fullStr | Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study |
title_full_unstemmed | Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study |
title_short | Feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study |
title_sort | feasibility of a serious game system including a tangible object for post stroke upper limb rehabilitation: a pilot randomized clinical study |
topic | Neurology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10289014/ https://www.ncbi.nlm.nih.gov/pubmed/37360348 http://dx.doi.org/10.3389/fneur.2023.1176071 |
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