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Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study
Previous research on factors affecting video game player aggression has mainly reflected on the violent content of video games; in recent years, some researchers have focused on competitive factors in video games. However, little research has examined the sole impacts of competitive factors in video...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10295870/ https://www.ncbi.nlm.nih.gov/pubmed/37371382 http://dx.doi.org/10.3390/brainsci13060904 |
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author | Sun, Jiayi Hao, Junyi Liu, Yanling |
author_facet | Sun, Jiayi Hao, Junyi Liu, Yanling |
author_sort | Sun, Jiayi |
collection | PubMed |
description | Previous research on factors affecting video game player aggression has mainly reflected on the violent content of video games; in recent years, some researchers have focused on competitive factors in video games. However, little research has examined the sole impacts of competitive factors in video games without violent content on aggression, and the neurological processes of these effects are still unknown. The present study was the first to examine the electrophysiological characteristics of short-term competitive video game exposure and aggression. Thirty-five participants played a video game in either competitive or solo mode for 15 min, followed by an ERP experiment based on the oddball paradigm and the hot sauce paradigm to measure aggressive behavior. Results showed that playing competitive game mode was associated with faster judgment of aggressive words, larger P300 amplitudes, and selection of more chili powder than in solo mode. Mediation analysis further revealed that the P300 amplitude evoked by the aggressive words partially mediated the relationship between competitive game exposure and aggressive behavior. These findings support the general aggression model. However, this study has limitations, such as a single form of competitive game examined and single blindness, which need further improvement in future studies. |
format | Online Article Text |
id | pubmed-10295870 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-102958702023-06-28 Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study Sun, Jiayi Hao, Junyi Liu, Yanling Brain Sci Article Previous research on factors affecting video game player aggression has mainly reflected on the violent content of video games; in recent years, some researchers have focused on competitive factors in video games. However, little research has examined the sole impacts of competitive factors in video games without violent content on aggression, and the neurological processes of these effects are still unknown. The present study was the first to examine the electrophysiological characteristics of short-term competitive video game exposure and aggression. Thirty-five participants played a video game in either competitive or solo mode for 15 min, followed by an ERP experiment based on the oddball paradigm and the hot sauce paradigm to measure aggressive behavior. Results showed that playing competitive game mode was associated with faster judgment of aggressive words, larger P300 amplitudes, and selection of more chili powder than in solo mode. Mediation analysis further revealed that the P300 amplitude evoked by the aggressive words partially mediated the relationship between competitive game exposure and aggressive behavior. These findings support the general aggression model. However, this study has limitations, such as a single form of competitive game examined and single blindness, which need further improvement in future studies. MDPI 2023-06-02 /pmc/articles/PMC10295870/ /pubmed/37371382 http://dx.doi.org/10.3390/brainsci13060904 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Sun, Jiayi Hao, Junyi Liu, Yanling Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study |
title | Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study |
title_full | Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study |
title_fullStr | Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study |
title_full_unstemmed | Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study |
title_short | Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study |
title_sort | short-term effects of competitive video games on aggression: an event-related potential study |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10295870/ https://www.ncbi.nlm.nih.gov/pubmed/37371382 http://dx.doi.org/10.3390/brainsci13060904 |
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