Cargando…

Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming

Pseudoneglect phenomenon refers to a condition in which healthy subjects tend to perceive the left side of exactly bisected lines as being slightly longer than the right one. However, behavioural data showed that athletes practising an open-skill sport display less pseudoneglect than the general pop...

Descripción completa

Detalles Bibliográficos
Autores principales: Gambino, Giuditta, Pia, Lorenzo, Ferraro, Giuseppe, Brighina, Filippo, Di Majo, Danila, Di Giovanni, Fabrizio, Ciorli, Tommaso, Sardo, Pierangelo, Giglia, Giuseppe
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10296138/
https://www.ncbi.nlm.nih.gov/pubmed/37371357
http://dx.doi.org/10.3390/brainsci13060877
_version_ 1785063586869018624
author Gambino, Giuditta
Pia, Lorenzo
Ferraro, Giuseppe
Brighina, Filippo
Di Majo, Danila
Di Giovanni, Fabrizio
Ciorli, Tommaso
Sardo, Pierangelo
Giglia, Giuseppe
author_facet Gambino, Giuditta
Pia, Lorenzo
Ferraro, Giuseppe
Brighina, Filippo
Di Majo, Danila
Di Giovanni, Fabrizio
Ciorli, Tommaso
Sardo, Pierangelo
Giglia, Giuseppe
author_sort Gambino, Giuditta
collection PubMed
description Pseudoneglect phenomenon refers to a condition in which healthy subjects tend to perceive the left side of exactly bisected lines as being slightly longer than the right one. However, behavioural data showed that athletes practising an open-skill sport display less pseudoneglect than the general population. Given the fact that so-called exergames (also known as active video games) are platforms designed to fully mimic sport activity, this work intends to investigate whether and how a one-week training period of exergame open-skill sport can determine a similar decrease in pseudoneglect. Fifteen healthy participants (non-athletes) responded to a visuospatial attention task and a control memory task in basal conditions (t0: Pre-game) and after a short period (one week, one hour/day) of tennis exergaming (t1: Post-game). In the Post-game condition, subjects from this experimental group (ExerGame group: EG) reduced leftward space overestimation and made significantly fewer leftward errors compared to the Pre-game condition. Additionally, two other experimental groups were employed: one evaluated within the same conditions of the main experiment but using a non-exergame (Non-Exergame groups: NEG) and the other one without any video game stimulus (Sedentary group: SE). Our findings suggest that daily training of a tennis exergame seems to be able to improve visuospatial attention isotropy by reducing leftward space overestimation, whereas outcomes from non-exergaming and sedentary activity do not modify subjects’ performance.
format Online
Article
Text
id pubmed-10296138
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-102961382023-06-28 Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming Gambino, Giuditta Pia, Lorenzo Ferraro, Giuseppe Brighina, Filippo Di Majo, Danila Di Giovanni, Fabrizio Ciorli, Tommaso Sardo, Pierangelo Giglia, Giuseppe Brain Sci Article Pseudoneglect phenomenon refers to a condition in which healthy subjects tend to perceive the left side of exactly bisected lines as being slightly longer than the right one. However, behavioural data showed that athletes practising an open-skill sport display less pseudoneglect than the general population. Given the fact that so-called exergames (also known as active video games) are platforms designed to fully mimic sport activity, this work intends to investigate whether and how a one-week training period of exergame open-skill sport can determine a similar decrease in pseudoneglect. Fifteen healthy participants (non-athletes) responded to a visuospatial attention task and a control memory task in basal conditions (t0: Pre-game) and after a short period (one week, one hour/day) of tennis exergaming (t1: Post-game). In the Post-game condition, subjects from this experimental group (ExerGame group: EG) reduced leftward space overestimation and made significantly fewer leftward errors compared to the Pre-game condition. Additionally, two other experimental groups were employed: one evaluated within the same conditions of the main experiment but using a non-exergame (Non-Exergame groups: NEG) and the other one without any video game stimulus (Sedentary group: SE). Our findings suggest that daily training of a tennis exergame seems to be able to improve visuospatial attention isotropy by reducing leftward space overestimation, whereas outcomes from non-exergaming and sedentary activity do not modify subjects’ performance. MDPI 2023-05-29 /pmc/articles/PMC10296138/ /pubmed/37371357 http://dx.doi.org/10.3390/brainsci13060877 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Gambino, Giuditta
Pia, Lorenzo
Ferraro, Giuseppe
Brighina, Filippo
Di Majo, Danila
Di Giovanni, Fabrizio
Ciorli, Tommaso
Sardo, Pierangelo
Giglia, Giuseppe
Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming
title Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming
title_full Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming
title_fullStr Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming
title_full_unstemmed Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming
title_short Reducing Visuospatial Pseudoneglect in Healthy Subjects by Active Video Gaming
title_sort reducing visuospatial pseudoneglect in healthy subjects by active video gaming
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10296138/
https://www.ncbi.nlm.nih.gov/pubmed/37371357
http://dx.doi.org/10.3390/brainsci13060877
work_keys_str_mv AT gambinogiuditta reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT pialorenzo reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT ferrarogiuseppe reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT brighinafilippo reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT dimajodanila reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT digiovannifabrizio reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT ciorlitommaso reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT sardopierangelo reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming
AT gigliagiuseppe reducingvisuospatialpseudoneglectinhealthysubjectsbyactivevideogaming