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The light, the dark, and everything else: making sense of young people's digital gaming
Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 y...
Autores principales: | Meriläinen, Mikko, Ruotsalainen, Maria |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10306168/ https://www.ncbi.nlm.nih.gov/pubmed/37388650 http://dx.doi.org/10.3389/fpsyg.2023.1164992 |
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