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The light, the dark, and everything else: making sense of young people's digital gaming

Whether gaming has a beneficial or detrimental effect on young people's lives is a defining feature in both the research and the public discussion of youth digital gaming. In this qualitative study, we draw from a thematic analysis of the experiences of 180 game players in Finland, aged 15–25 y...

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Detalles Bibliográficos
Autores principales: Meriläinen, Mikko, Ruotsalainen, Maria
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10306168/
https://www.ncbi.nlm.nih.gov/pubmed/37388650
http://dx.doi.org/10.3389/fpsyg.2023.1164992

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