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Biased processing of game-related information in problematic mobile gaming users
BACKGROUND AND AIMS: The present study investigated processing bias for game-related cues in problematic mobile gamers (PMGs) under or above the threshold of conscious awareness. METHODS: In Experiment 1, all participants (20 PMGs and 23 casual players (CPs)) finished a masked visual probe task duri...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10316168/ https://www.ncbi.nlm.nih.gov/pubmed/37352094 http://dx.doi.org/10.1556/2006.2023.00031 |
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author | Bai, Yu Elhai, Jon D. Montag, Christian Yang, Haibo |
author_facet | Bai, Yu Elhai, Jon D. Montag, Christian Yang, Haibo |
author_sort | Bai, Yu |
collection | PubMed |
description | BACKGROUND AND AIMS: The present study investigated processing bias for game-related cues in problematic mobile gamers (PMGs) under or above the threshold of conscious awareness. METHODS: In Experiment 1, all participants (20 PMGs and 23 casual players (CPs)) finished a masked visual probe task during a brief (17ms) masked exposure condition. In Experiment 2, an unmasked visual probe task was conducted by an additional forty participants (20 PMGs and 20 CPs) at two exposure durations (200 and 500ms). RESULTS: Results showed that PMGs, but not CPs, had an attentional bias for game-related cues which had been presented with two exposure durations (17 and 200ms). DISCUSSION AND CONCLUSION: In conclusion, the present study provides evidence that bias in PMGs could be observed both preconsciously and consciously. The results are discussed with reference to incentive sensitization theory and automatic action schema theory. |
format | Online Article Text |
id | pubmed-10316168 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Akadémiai Kiadó |
record_format | MEDLINE/PubMed |
spelling | pubmed-103161682023-07-04 Biased processing of game-related information in problematic mobile gaming users Bai, Yu Elhai, Jon D. Montag, Christian Yang, Haibo J Behav Addict Article BACKGROUND AND AIMS: The present study investigated processing bias for game-related cues in problematic mobile gamers (PMGs) under or above the threshold of conscious awareness. METHODS: In Experiment 1, all participants (20 PMGs and 23 casual players (CPs)) finished a masked visual probe task during a brief (17ms) masked exposure condition. In Experiment 2, an unmasked visual probe task was conducted by an additional forty participants (20 PMGs and 20 CPs) at two exposure durations (200 and 500ms). RESULTS: Results showed that PMGs, but not CPs, had an attentional bias for game-related cues which had been presented with two exposure durations (17 and 200ms). DISCUSSION AND CONCLUSION: In conclusion, the present study provides evidence that bias in PMGs could be observed both preconsciously and consciously. The results are discussed with reference to incentive sensitization theory and automatic action schema theory. Akadémiai Kiadó 2023-06-23 /pmc/articles/PMC10316168/ /pubmed/37352094 http://dx.doi.org/10.1556/2006.2023.00031 Text en © 2023 The Author(s) https://creativecommons.org/licenses/by-nc/4.0/Open Access. This is an open-access article distributed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (https://creativecommons.org/licenses/by-nc/4.0/), which permits unrestricted use, distribution, and reproduction in any medium for non-commercial purposes, provided the original author and source are credited, a link to the CC License is provided, and changes – if any – are indicated. |
spellingShingle | Article Bai, Yu Elhai, Jon D. Montag, Christian Yang, Haibo Biased processing of game-related information in problematic mobile gaming users |
title | Biased processing of game-related information in problematic mobile gaming users |
title_full | Biased processing of game-related information in problematic mobile gaming users |
title_fullStr | Biased processing of game-related information in problematic mobile gaming users |
title_full_unstemmed | Biased processing of game-related information in problematic mobile gaming users |
title_short | Biased processing of game-related information in problematic mobile gaming users |
title_sort | biased processing of game-related information in problematic mobile gaming users |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10316168/ https://www.ncbi.nlm.nih.gov/pubmed/37352094 http://dx.doi.org/10.1556/2006.2023.00031 |
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