Cargando…
Biased processing of game-related information in problematic mobile gaming users
BACKGROUND AND AIMS: The present study investigated processing bias for game-related cues in problematic mobile gamers (PMGs) under or above the threshold of conscious awareness. METHODS: In Experiment 1, all participants (20 PMGs and 23 casual players (CPs)) finished a masked visual probe task duri...
Autores principales: | Bai, Yu, Elhai, Jon D., Montag, Christian, Yang, Haibo |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Akadémiai Kiadó
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10316168/ https://www.ncbi.nlm.nih.gov/pubmed/37352094 http://dx.doi.org/10.1556/2006.2023.00031 |
Ejemplares similares
-
Fear of missing out (FOMO): overview, theoretical underpinnings, and literature review on relations with severity of negative affectivity and problematic technology use
por: Elhai, Jon D., et al.
Publicado: (2020) -
The relationship between adolescent emotion dysregulation and problematic technology use: Systematic review of the empirical literature
por: Yang, Haibo, et al.
Publicado: (2022) -
Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics
por: André, Frida, et al.
Publicado: (2020) -
The Effectiveness of Game Coding Education on Problematic Internet Gaming
por: Chung, Sungah, et al.
Publicado: (2023) -
T104. PSYCHOTIC-LIKE EXPERIENCES AND PROBLEMATIC GAMING BEHAVIOR IN ONLINE GAME FORUMS
por: Santesteban-Echarri, Olga, et al.
Publicado: (2020)