Cargando…
Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers
INTRODUCTION: For most patients, cancer therapy with radiation is a new experience coming with many unknown challenges. This can be stressful, particularly for children and adolescents. With the aim of reducing this stress and anxiety, a virtual-reality (VR) game, which can be used by patients prior...
Autores principales: | , , , , , , , |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10319066/ https://www.ncbi.nlm.nih.gov/pubmed/37408981 http://dx.doi.org/10.3389/fped.2023.1163022 |
_version_ | 1785068166086393856 |
---|---|
author | Schenck, Leonardo Bäumer, Christian Ross, Björn Schäfer, Gabriele Stember, Nicole Thomas, Heike Stieglitz, Stefan Timmermann, Beate |
author_facet | Schenck, Leonardo Bäumer, Christian Ross, Björn Schäfer, Gabriele Stember, Nicole Thomas, Heike Stieglitz, Stefan Timmermann, Beate |
author_sort | Schenck, Leonardo |
collection | PubMed |
description | INTRODUCTION: For most patients, cancer therapy with radiation is a new experience coming with many unknown challenges. This can be stressful, particularly for children and adolescents. With the aim of reducing this stress and anxiety, a virtual-reality (VR) game, which can be used by patients prior to treatment, was developed and evaluated in a proton therapy center. METHODS: The specifications were derived from literature and from interviews with medical staff and patients. The gantry including the sound of its moving components and the sound of the interlock and safety system were identified as the main features relevant for preparation of a radiation course. Potential implementation difficulties were identified in a literature study and regarded in the design. Within the VR game, patients could interact with modeled equipment of the treatment room and hear the reportedly stress-inducing sounds in a stress-free environment prior to the treatment. The VR game was evaluated in a second series of interviews with patients. RESULTS AND DISCUSSION: This exploratory study demonstrated the specification, implementation and safe application of a VR game dedicated to young proton therapy patients. Initial anecdotal evidence suggested that the VR gaming experience was well received and found to be helpful when preparing young patients for radiation therapy. |
format | Online Article Text |
id | pubmed-10319066 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-103190662023-07-05 Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers Schenck, Leonardo Bäumer, Christian Ross, Björn Schäfer, Gabriele Stember, Nicole Thomas, Heike Stieglitz, Stefan Timmermann, Beate Front Pediatr Pediatrics INTRODUCTION: For most patients, cancer therapy with radiation is a new experience coming with many unknown challenges. This can be stressful, particularly for children and adolescents. With the aim of reducing this stress and anxiety, a virtual-reality (VR) game, which can be used by patients prior to treatment, was developed and evaluated in a proton therapy center. METHODS: The specifications were derived from literature and from interviews with medical staff and patients. The gantry including the sound of its moving components and the sound of the interlock and safety system were identified as the main features relevant for preparation of a radiation course. Potential implementation difficulties were identified in a literature study and regarded in the design. Within the VR game, patients could interact with modeled equipment of the treatment room and hear the reportedly stress-inducing sounds in a stress-free environment prior to the treatment. The VR game was evaluated in a second series of interviews with patients. RESULTS AND DISCUSSION: This exploratory study demonstrated the specification, implementation and safe application of a VR game dedicated to young proton therapy patients. Initial anecdotal evidence suggested that the VR gaming experience was well received and found to be helpful when preparing young patients for radiation therapy. Frontiers Media S.A. 2023-06-20 /pmc/articles/PMC10319066/ /pubmed/37408981 http://dx.doi.org/10.3389/fped.2023.1163022 Text en © 2023 Schenck, Bäumer, Ross, Schäfer, Stember, Thomas, Stieglitz and Timmermann. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (https://creativecommons.org/licenses/by/4.0/) . The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Pediatrics Schenck, Leonardo Bäumer, Christian Ross, Björn Schäfer, Gabriele Stember, Nicole Thomas, Heike Stieglitz, Stefan Timmermann, Beate Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers |
title | Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers |
title_full | Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers |
title_fullStr | Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers |
title_full_unstemmed | Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers |
title_short | Development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers |
title_sort | development of a smartphone virtual reality game to support the radiation therapy of children and adolescents in proton centers |
topic | Pediatrics |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10319066/ https://www.ncbi.nlm.nih.gov/pubmed/37408981 http://dx.doi.org/10.3389/fped.2023.1163022 |
work_keys_str_mv | AT schenckleonardo developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters AT baumerchristian developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters AT rossbjorn developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters AT schafergabriele developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters AT stembernicole developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters AT thomasheike developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters AT stieglitzstefan developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters AT timmermannbeate developmentofasmartphonevirtualrealitygametosupporttheradiationtherapyofchildrenandadolescentsinprotoncenters |