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Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?

BACKGROUND: Movement-evoked pain may have a protective or learned component, influenced by visual cues which suggest that the person is moving towards a position that may be perceived as threatening. We investigated whether visual feedback manipulation in virtual reality (VR) had a different effect...

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Autores principales: Kragting, Maaike, Voogt, Lennard, Coppieters, Michel W., Pool-Goudzwaard, Annelies L.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Public Library of Science 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10321611/
https://www.ncbi.nlm.nih.gov/pubmed/37406021
http://dx.doi.org/10.1371/journal.pone.0287907
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author Kragting, Maaike
Voogt, Lennard
Coppieters, Michel W.
Pool-Goudzwaard, Annelies L.
author_facet Kragting, Maaike
Voogt, Lennard
Coppieters, Michel W.
Pool-Goudzwaard, Annelies L.
author_sort Kragting, Maaike
collection PubMed
description BACKGROUND: Movement-evoked pain may have a protective or learned component, influenced by visual cues which suggest that the person is moving towards a position that may be perceived as threatening. We investigated whether visual feedback manipulation in virtual reality (VR) had a different effect on cervical pain-free range of motion (ROM) in people with fear of movement. METHOD: In this cross-sectional study, seventy-five people with non-specific neck pain (i.e., neck pain without a specific underlying pathology) rotated their head until the onset of pain, while wearing a VR-headset. Visual feedback about the amount of movement was equal, 30% smaller or 30% larger than their actual rotation. ROM was measured using the VR-headset sensors. The effect of VR manipulation in fearful (N = 19 using the Tampa Scale for Kinesiophobia (TSK) and N = 18 using the Fear Avoidance Beliefs Questionnaire-physical activity (FABQ(pa))) and non-fearful (N = 46; non-fearful on both scales) people was compared using mixed-design ANOVAs. RESULTS: Fear of movement, influenced the effect of visual feedback manipulation on cervical pain-free ROM (TSK: p = 0.036, ղ(p)(2) = 0.060; FABQ(pa): p = 0.020, ղ(p)(2) = 0.077); a greater amplitude of pain-free movement was found when visual feedback reduced the perceived rotation angle compared to the control condition (TSK: p = 0.090, ղ(p)(2) = 0.104; FABQ(pa): p = 0.030, ղ(p)(2) = 0.073). Independent of the presence of fear, visual feedback manipulation reduced the cervical pain-free ROM in the overstated condition (TSK: p< 0.001, ղ(p)(2) = 0.195; FABQ(pa): p<0.001, ղ(p)(2) = 0.329). DISCUSSION: Cervical pain-free ROM can be influenced by visual perception of the amount of rotation and people with fear of movement seem to be more susceptible to this effect. Further research in people with moderate/severe fear is needed to determine whether manipulating visual feedback may have clinical applicability to make patients aware that ROM may be influenced more by fear than tissue pathology.
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spelling pubmed-103216112023-07-06 Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible? Kragting, Maaike Voogt, Lennard Coppieters, Michel W. Pool-Goudzwaard, Annelies L. PLoS One Research Article BACKGROUND: Movement-evoked pain may have a protective or learned component, influenced by visual cues which suggest that the person is moving towards a position that may be perceived as threatening. We investigated whether visual feedback manipulation in virtual reality (VR) had a different effect on cervical pain-free range of motion (ROM) in people with fear of movement. METHOD: In this cross-sectional study, seventy-five people with non-specific neck pain (i.e., neck pain without a specific underlying pathology) rotated their head until the onset of pain, while wearing a VR-headset. Visual feedback about the amount of movement was equal, 30% smaller or 30% larger than their actual rotation. ROM was measured using the VR-headset sensors. The effect of VR manipulation in fearful (N = 19 using the Tampa Scale for Kinesiophobia (TSK) and N = 18 using the Fear Avoidance Beliefs Questionnaire-physical activity (FABQ(pa))) and non-fearful (N = 46; non-fearful on both scales) people was compared using mixed-design ANOVAs. RESULTS: Fear of movement, influenced the effect of visual feedback manipulation on cervical pain-free ROM (TSK: p = 0.036, ղ(p)(2) = 0.060; FABQ(pa): p = 0.020, ղ(p)(2) = 0.077); a greater amplitude of pain-free movement was found when visual feedback reduced the perceived rotation angle compared to the control condition (TSK: p = 0.090, ղ(p)(2) = 0.104; FABQ(pa): p = 0.030, ղ(p)(2) = 0.073). Independent of the presence of fear, visual feedback manipulation reduced the cervical pain-free ROM in the overstated condition (TSK: p< 0.001, ղ(p)(2) = 0.195; FABQ(pa): p<0.001, ղ(p)(2) = 0.329). DISCUSSION: Cervical pain-free ROM can be influenced by visual perception of the amount of rotation and people with fear of movement seem to be more susceptible to this effect. Further research in people with moderate/severe fear is needed to determine whether manipulating visual feedback may have clinical applicability to make patients aware that ROM may be influenced more by fear than tissue pathology. Public Library of Science 2023-07-05 /pmc/articles/PMC10321611/ /pubmed/37406021 http://dx.doi.org/10.1371/journal.pone.0287907 Text en © 2023 Kragting et al https://creativecommons.org/licenses/by/4.0/This is an open access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/) , which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
spellingShingle Research Article
Kragting, Maaike
Voogt, Lennard
Coppieters, Michel W.
Pool-Goudzwaard, Annelies L.
Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?
title Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?
title_full Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?
title_fullStr Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?
title_full_unstemmed Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?
title_short Visual feedback manipulation in virtual reality to influence pain-free range of motion. Are people with non-specific neck pain who are fearful of movement more susceptible?
title_sort visual feedback manipulation in virtual reality to influence pain-free range of motion. are people with non-specific neck pain who are fearful of movement more susceptible?
topic Research Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10321611/
https://www.ncbi.nlm.nih.gov/pubmed/37406021
http://dx.doi.org/10.1371/journal.pone.0287907
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