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BactoBattle: a game-based learning companion for medical bacteriology
A card game called BactoBattle has been developed to help medical students who have just started learning medical bacteriology to improve their learning efficacy and satisfaction, especially on the topic of antimicrobial resistance. Copies of the game were placed in the students’ study room (approxi...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Microbiology Society
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10323792/ https://www.ncbi.nlm.nih.gov/pubmed/37424568 http://dx.doi.org/10.1099/acmi.0.000608.v3 |
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author | Imwattana, Korakrit Methawirune, Areeya Voralakkulchai, Isara Ngamskulrungroj, Popchai |
author_facet | Imwattana, Korakrit Methawirune, Areeya Voralakkulchai, Isara Ngamskulrungroj, Popchai |
author_sort | Imwattana, Korakrit |
collection | PubMed |
description | A card game called BactoBattle has been developed to help medical students who have just started learning medical bacteriology to improve their learning efficacy and satisfaction, especially on the topic of antimicrobial resistance. Copies of the game were placed in the students’ study room (approximately 1 set per 12 students) and made available to the students throughout the study period so that they could choose to play the game during their free time if desired. After the study period had ended, the students were asked to complete a questionnaire and a post-test. In total, 33 students completed the questionnaire, and were split into 2 groups: the player group, comprising 12 (36.4 %) students who had played the game, and the non-player group. The player group perceived that they could memorize more knowledge compared to the non-player group and indeed recorded higher post-test scores than the non-player group (10.4 vs 8.3 out of 15 points, P=0.031). However, there was no difference in learning motivation (P=0.441) or enjoyment (P=0.562) between the two groups. A majority of the players said they would continue playing the game after the study period and would recommend the game to other students. In short, the BactoBattle game can be a useful tool to improve the learning efficacy of students, but its effect on learning satisfaction remains unclear. |
format | Online Article Text |
id | pubmed-10323792 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Microbiology Society |
record_format | MEDLINE/PubMed |
spelling | pubmed-103237922023-07-07 BactoBattle: a game-based learning companion for medical bacteriology Imwattana, Korakrit Methawirune, Areeya Voralakkulchai, Isara Ngamskulrungroj, Popchai Access Microbiol Short Communications A card game called BactoBattle has been developed to help medical students who have just started learning medical bacteriology to improve their learning efficacy and satisfaction, especially on the topic of antimicrobial resistance. Copies of the game were placed in the students’ study room (approximately 1 set per 12 students) and made available to the students throughout the study period so that they could choose to play the game during their free time if desired. After the study period had ended, the students were asked to complete a questionnaire and a post-test. In total, 33 students completed the questionnaire, and were split into 2 groups: the player group, comprising 12 (36.4 %) students who had played the game, and the non-player group. The player group perceived that they could memorize more knowledge compared to the non-player group and indeed recorded higher post-test scores than the non-player group (10.4 vs 8.3 out of 15 points, P=0.031). However, there was no difference in learning motivation (P=0.441) or enjoyment (P=0.562) between the two groups. A majority of the players said they would continue playing the game after the study period and would recommend the game to other students. In short, the BactoBattle game can be a useful tool to improve the learning efficacy of students, but its effect on learning satisfaction remains unclear. Microbiology Society 2023-06-26 /pmc/articles/PMC10323792/ /pubmed/37424568 http://dx.doi.org/10.1099/acmi.0.000608.v3 Text en © 2023 The Authors https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License. |
spellingShingle | Short Communications Imwattana, Korakrit Methawirune, Areeya Voralakkulchai, Isara Ngamskulrungroj, Popchai BactoBattle: a game-based learning companion for medical bacteriology |
title | BactoBattle: a game-based learning companion for medical bacteriology |
title_full | BactoBattle: a game-based learning companion for medical bacteriology |
title_fullStr | BactoBattle: a game-based learning companion for medical bacteriology |
title_full_unstemmed | BactoBattle: a game-based learning companion for medical bacteriology |
title_short | BactoBattle: a game-based learning companion for medical bacteriology |
title_sort | bactobattle: a game-based learning companion for medical bacteriology |
topic | Short Communications |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10323792/ https://www.ncbi.nlm.nih.gov/pubmed/37424568 http://dx.doi.org/10.1099/acmi.0.000608.v3 |
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