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Training augmentation using additive sensory noise in a lunar rover navigation task

BACKGROUND: The uncertain environments of future space missions means that astronauts will need to acquire new skills rapidly; thus, a non-invasive method to enhance learning of complex tasks is desirable. Stochastic resonance (SR) is a phenomenon where adding noise improves the throughput of a weak...

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Autores principales: Sherman, Sage O., Jonsen, Anna, Lewis, Quinlan, Schlittenhart, Michael, Szafir, Daniel, Clark, Torin K., Anderson, Allison P.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10326282/
https://www.ncbi.nlm.nih.gov/pubmed/37424995
http://dx.doi.org/10.3389/fnins.2023.1180314
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author Sherman, Sage O.
Jonsen, Anna
Lewis, Quinlan
Schlittenhart, Michael
Szafir, Daniel
Clark, Torin K.
Anderson, Allison P.
author_facet Sherman, Sage O.
Jonsen, Anna
Lewis, Quinlan
Schlittenhart, Michael
Szafir, Daniel
Clark, Torin K.
Anderson, Allison P.
author_sort Sherman, Sage O.
collection PubMed
description BACKGROUND: The uncertain environments of future space missions means that astronauts will need to acquire new skills rapidly; thus, a non-invasive method to enhance learning of complex tasks is desirable. Stochastic resonance (SR) is a phenomenon where adding noise improves the throughput of a weak signal. SR has been shown to improve perception and cognitive performance in certain individuals. However, the learning of operational tasks and behavioral health effects of repeated noise exposure aimed to elicit SR are unknown. OBJECTIVE: We evaluated the long-term impacts and acceptability of repeated auditory white noise (AWN) and/or noisy galvanic vestibular stimulation (nGVS) on operational learning and behavioral health. METHODS: Subjects (n = 24) participated in a time longitudinal experiment to access learning and behavioral health. Subjects were assigned to one of our four treatments: sham, AWN (55 dB SPL), nGVS (0.5 mA), and their combination to create a multi-modal SR (MMSR) condition. To assess the effects of additive noise on learning, these treatments were administered continuously during a lunar rover simulation in virtual reality. To assess behavioral health, subjects completed daily, subjective questionnaires related to their mood, sleep, stress, and their perceived acceptance of noise stimulation. RESULTS: We found that subjects learned the lunar rover task over time, as shown by significantly lower power required for the rover to complete traverses (p < 0.005) and increased object identification accuracy in the environment (p = 0.05), but this was not influenced by additive SR noise (p = 0.58). We found no influence of noise on mood or stress following stimulation (p > 0.09). We found marginally significant longitudinal effects of noise on behavioral health (p = 0.06) as measured by strain and sleep. We found slight differences in stimulation acceptability between treatment groups, and notably nGVS was found to be more distracting than sham (p = 0.006). CONCLUSION: Our results suggest that repeatedly administering sensory noise does not improve long-term operational learning performance or affect behavioral health. We also find that repetitive noise administration is acceptable in this context. While additive noise does not improve performance in this paradigm, if it were used for other contexts, it appears acceptable without negative longitudinal effects.
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spelling pubmed-103262822023-07-08 Training augmentation using additive sensory noise in a lunar rover navigation task Sherman, Sage O. Jonsen, Anna Lewis, Quinlan Schlittenhart, Michael Szafir, Daniel Clark, Torin K. Anderson, Allison P. Front Neurosci Neuroscience BACKGROUND: The uncertain environments of future space missions means that astronauts will need to acquire new skills rapidly; thus, a non-invasive method to enhance learning of complex tasks is desirable. Stochastic resonance (SR) is a phenomenon where adding noise improves the throughput of a weak signal. SR has been shown to improve perception and cognitive performance in certain individuals. However, the learning of operational tasks and behavioral health effects of repeated noise exposure aimed to elicit SR are unknown. OBJECTIVE: We evaluated the long-term impacts and acceptability of repeated auditory white noise (AWN) and/or noisy galvanic vestibular stimulation (nGVS) on operational learning and behavioral health. METHODS: Subjects (n = 24) participated in a time longitudinal experiment to access learning and behavioral health. Subjects were assigned to one of our four treatments: sham, AWN (55 dB SPL), nGVS (0.5 mA), and their combination to create a multi-modal SR (MMSR) condition. To assess the effects of additive noise on learning, these treatments were administered continuously during a lunar rover simulation in virtual reality. To assess behavioral health, subjects completed daily, subjective questionnaires related to their mood, sleep, stress, and their perceived acceptance of noise stimulation. RESULTS: We found that subjects learned the lunar rover task over time, as shown by significantly lower power required for the rover to complete traverses (p < 0.005) and increased object identification accuracy in the environment (p = 0.05), but this was not influenced by additive SR noise (p = 0.58). We found no influence of noise on mood or stress following stimulation (p > 0.09). We found marginally significant longitudinal effects of noise on behavioral health (p = 0.06) as measured by strain and sleep. We found slight differences in stimulation acceptability between treatment groups, and notably nGVS was found to be more distracting than sham (p = 0.006). CONCLUSION: Our results suggest that repeatedly administering sensory noise does not improve long-term operational learning performance or affect behavioral health. We also find that repetitive noise administration is acceptable in this context. While additive noise does not improve performance in this paradigm, if it were used for other contexts, it appears acceptable without negative longitudinal effects. Frontiers Media S.A. 2023-06-23 /pmc/articles/PMC10326282/ /pubmed/37424995 http://dx.doi.org/10.3389/fnins.2023.1180314 Text en Copyright © 2023 Sherman, Jonsen, Lewis, Schlittenhart, Szafir, Clark and Anderson. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Neuroscience
Sherman, Sage O.
Jonsen, Anna
Lewis, Quinlan
Schlittenhart, Michael
Szafir, Daniel
Clark, Torin K.
Anderson, Allison P.
Training augmentation using additive sensory noise in a lunar rover navigation task
title Training augmentation using additive sensory noise in a lunar rover navigation task
title_full Training augmentation using additive sensory noise in a lunar rover navigation task
title_fullStr Training augmentation using additive sensory noise in a lunar rover navigation task
title_full_unstemmed Training augmentation using additive sensory noise in a lunar rover navigation task
title_short Training augmentation using additive sensory noise in a lunar rover navigation task
title_sort training augmentation using additive sensory noise in a lunar rover navigation task
topic Neuroscience
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10326282/
https://www.ncbi.nlm.nih.gov/pubmed/37424995
http://dx.doi.org/10.3389/fnins.2023.1180314
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