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Exercise intensity during exergaming in wheelchair-dependent persons with SCI
STUDY DESIGN: Cross-sectional study. OBJECTIVES: It is challenging for persons with SCI, especially those who are wheelchair dependent, to find suitable and motivating aerobic exercise modes. Exergaming might be a good option, since it is relatively cheap and can be played at home, alone or with oth...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
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Nature Publishing Group UK
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10328826/ https://www.ncbi.nlm.nih.gov/pubmed/37012335 http://dx.doi.org/10.1038/s41393-023-00893-3 |
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author | Wouda, Matthijs Ferdinand Gaupseth, Jon-Arve Bengtson, Espen Ingvald. Johansen, Truls Brembo, Espen Andreas Lundgaard, Eivind |
author_facet | Wouda, Matthijs Ferdinand Gaupseth, Jon-Arve Bengtson, Espen Ingvald. Johansen, Truls Brembo, Espen Andreas Lundgaard, Eivind |
author_sort | Wouda, Matthijs Ferdinand |
collection | PubMed |
description | STUDY DESIGN: Cross-sectional study. OBJECTIVES: It is challenging for persons with SCI, especially those who are wheelchair dependent, to find suitable and motivating aerobic exercise modes. Exergaming might be a good option, since it is relatively cheap and can be played at home, alone or with others. However, it is unknown if exergaming is performed at a sufficient exercise intensity. SETTING: Sunnaas Rehabilitation Hospital, Norway. METHODS: Twenty-two men and two women (n = 24) with chronic SCI (AIS A-C), all wheelchair users, were included during inpatient rehabilitation. All participant performed a maximal graded arm-crank test (pretest), while measuring peak oxygen uptake (VO(2peak)) and peak heart rate (HR(peak)). The day after they had a practice playing session with three different exergames (X-box Kinect, Fruit Ninja; Nintendo Wii, Wii Sports Boxing; VR Oculus Rift, boxing). The following day, participants played each exergame for 15 min. During these 45 min of exergaming, exercise intensity, based on VO(2peak) and HR(peak) from the pretest, was monitored. RESULTS: Approximately 30 of the 45 min of exergaming was performed at moderate or high intensity. Participants exercised on average 24.5 min (95%CI 18.7–30.5) at moderate intensity (>50–80% VO(2peak)) and 6.6 min (95%CI 2.2–10.8) at high intensity (>80% VO(2peak)). CONCLUSIONS: The participants were able to exercise at moderate or high intensity during exergaming in a considerable amount of time. Exergaming seems to be suitable for aerobic exercise at an intensity that can provide health benefits in wheelchair-dependent persons with SCI. |
format | Online Article Text |
id | pubmed-10328826 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Nature Publishing Group UK |
record_format | MEDLINE/PubMed |
spelling | pubmed-103288262023-07-09 Exercise intensity during exergaming in wheelchair-dependent persons with SCI Wouda, Matthijs Ferdinand Gaupseth, Jon-Arve Bengtson, Espen Ingvald. Johansen, Truls Brembo, Espen Andreas Lundgaard, Eivind Spinal Cord Article STUDY DESIGN: Cross-sectional study. OBJECTIVES: It is challenging for persons with SCI, especially those who are wheelchair dependent, to find suitable and motivating aerobic exercise modes. Exergaming might be a good option, since it is relatively cheap and can be played at home, alone or with others. However, it is unknown if exergaming is performed at a sufficient exercise intensity. SETTING: Sunnaas Rehabilitation Hospital, Norway. METHODS: Twenty-two men and two women (n = 24) with chronic SCI (AIS A-C), all wheelchair users, were included during inpatient rehabilitation. All participant performed a maximal graded arm-crank test (pretest), while measuring peak oxygen uptake (VO(2peak)) and peak heart rate (HR(peak)). The day after they had a practice playing session with three different exergames (X-box Kinect, Fruit Ninja; Nintendo Wii, Wii Sports Boxing; VR Oculus Rift, boxing). The following day, participants played each exergame for 15 min. During these 45 min of exergaming, exercise intensity, based on VO(2peak) and HR(peak) from the pretest, was monitored. RESULTS: Approximately 30 of the 45 min of exergaming was performed at moderate or high intensity. Participants exercised on average 24.5 min (95%CI 18.7–30.5) at moderate intensity (>50–80% VO(2peak)) and 6.6 min (95%CI 2.2–10.8) at high intensity (>80% VO(2peak)). CONCLUSIONS: The participants were able to exercise at moderate or high intensity during exergaming in a considerable amount of time. Exergaming seems to be suitable for aerobic exercise at an intensity that can provide health benefits in wheelchair-dependent persons with SCI. Nature Publishing Group UK 2023-04-03 2023 /pmc/articles/PMC10328826/ /pubmed/37012335 http://dx.doi.org/10.1038/s41393-023-00893-3 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Article Wouda, Matthijs Ferdinand Gaupseth, Jon-Arve Bengtson, Espen Ingvald. Johansen, Truls Brembo, Espen Andreas Lundgaard, Eivind Exercise intensity during exergaming in wheelchair-dependent persons with SCI |
title | Exercise intensity during exergaming in wheelchair-dependent persons with SCI |
title_full | Exercise intensity during exergaming in wheelchair-dependent persons with SCI |
title_fullStr | Exercise intensity during exergaming in wheelchair-dependent persons with SCI |
title_full_unstemmed | Exercise intensity during exergaming in wheelchair-dependent persons with SCI |
title_short | Exercise intensity during exergaming in wheelchair-dependent persons with SCI |
title_sort | exercise intensity during exergaming in wheelchair-dependent persons with sci |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10328826/ https://www.ncbi.nlm.nih.gov/pubmed/37012335 http://dx.doi.org/10.1038/s41393-023-00893-3 |
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