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Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study

Realistic haptic feedback is a key for virtual reality applications in order to transition from solely procedural training to motor-skill training. Currently, haptic feedback is mostly used in low-force medical procedures in dentistry, laparoscopy, arthroscopy and alike. However, joint replacement p...

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Autores principales: Lorenz, Mario, Hoffmann, Andrea, Kaluschke, Maximilian, Ziadeh, Taha, Pillen, Nina, Kusserow, Magdalena, Perret, Jérôme, Knopp, Sebastian, Dettmann, André, Klimant, Philipp, Zachmann, Gabriel, Bullinger, Angelika C.
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Nature Publishing Group UK 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10336052/
https://www.ncbi.nlm.nih.gov/pubmed/37433815
http://dx.doi.org/10.1038/s41598-023-38201-x
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author Lorenz, Mario
Hoffmann, Andrea
Kaluschke, Maximilian
Ziadeh, Taha
Pillen, Nina
Kusserow, Magdalena
Perret, Jérôme
Knopp, Sebastian
Dettmann, André
Klimant, Philipp
Zachmann, Gabriel
Bullinger, Angelika C.
author_facet Lorenz, Mario
Hoffmann, Andrea
Kaluschke, Maximilian
Ziadeh, Taha
Pillen, Nina
Kusserow, Magdalena
Perret, Jérôme
Knopp, Sebastian
Dettmann, André
Klimant, Philipp
Zachmann, Gabriel
Bullinger, Angelika C.
author_sort Lorenz, Mario
collection PubMed
description Realistic haptic feedback is a key for virtual reality applications in order to transition from solely procedural training to motor-skill training. Currently, haptic feedback is mostly used in low-force medical procedures in dentistry, laparoscopy, arthroscopy and alike. However, joint replacement procedures at hip, knee or shoulder, require the simulation of high-forces in order to enable motor-skill training. In this work a prototype of a haptic device capable of delivering double the force (35 N to 70 N) of state-of-the-art devices is used to examine the four most common haptic rendering methods (penalty-, impulse-, constraint-, rigid body-based haptic rendering) in three bimanual tasks (contact, rotation, uniaxial transition with increasing forces from 30 to 60 N) regarding their capabilities to provide a realistic haptic feedback. In order to provide baseline data, a worst-case scenario of a steel/steel interaction was chosen. The participants needed to compare a real steel/steel interaction with a simulated one. In order to substantiate our results, we replicated the study using the same study protocol and experimental setup at another laboratory. The results of the original study and the replication study deliver almost identical results. We found that certain investigated haptic rendering method are likely able to deliver a realistic sensation for bone-cartilage/steel contact but not for steel/steel contact. Whilst no clear best haptic rendering method emerged, penalty-based haptic rendering performed worst. For simulating high force bimanual tasks, we recommend a mixed implementation approach of using impulse-based haptic rendering for simulating contacts and combine it with constraint or rigid body-based haptic rendering for rotational and translational movements.
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spelling pubmed-103360522023-07-13 Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study Lorenz, Mario Hoffmann, Andrea Kaluschke, Maximilian Ziadeh, Taha Pillen, Nina Kusserow, Magdalena Perret, Jérôme Knopp, Sebastian Dettmann, André Klimant, Philipp Zachmann, Gabriel Bullinger, Angelika C. Sci Rep Article Realistic haptic feedback is a key for virtual reality applications in order to transition from solely procedural training to motor-skill training. Currently, haptic feedback is mostly used in low-force medical procedures in dentistry, laparoscopy, arthroscopy and alike. However, joint replacement procedures at hip, knee or shoulder, require the simulation of high-forces in order to enable motor-skill training. In this work a prototype of a haptic device capable of delivering double the force (35 N to 70 N) of state-of-the-art devices is used to examine the four most common haptic rendering methods (penalty-, impulse-, constraint-, rigid body-based haptic rendering) in three bimanual tasks (contact, rotation, uniaxial transition with increasing forces from 30 to 60 N) regarding their capabilities to provide a realistic haptic feedback. In order to provide baseline data, a worst-case scenario of a steel/steel interaction was chosen. The participants needed to compare a real steel/steel interaction with a simulated one. In order to substantiate our results, we replicated the study using the same study protocol and experimental setup at another laboratory. The results of the original study and the replication study deliver almost identical results. We found that certain investigated haptic rendering method are likely able to deliver a realistic sensation for bone-cartilage/steel contact but not for steel/steel contact. Whilst no clear best haptic rendering method emerged, penalty-based haptic rendering performed worst. For simulating high force bimanual tasks, we recommend a mixed implementation approach of using impulse-based haptic rendering for simulating contacts and combine it with constraint or rigid body-based haptic rendering for rotational and translational movements. Nature Publishing Group UK 2023-07-11 /pmc/articles/PMC10336052/ /pubmed/37433815 http://dx.doi.org/10.1038/s41598-023-38201-x Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open Access This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Article
Lorenz, Mario
Hoffmann, Andrea
Kaluschke, Maximilian
Ziadeh, Taha
Pillen, Nina
Kusserow, Magdalena
Perret, Jérôme
Knopp, Sebastian
Dettmann, André
Klimant, Philipp
Zachmann, Gabriel
Bullinger, Angelika C.
Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
title Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
title_full Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
title_fullStr Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
title_full_unstemmed Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
title_short Perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
title_sort perceived realism of haptic rendering methods for bimanual high force tasks: original and replication study
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10336052/
https://www.ncbi.nlm.nih.gov/pubmed/37433815
http://dx.doi.org/10.1038/s41598-023-38201-x
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