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Usability and acceptability of virtual reality for chronic pain management among diverse patients in a safety-net setting: a qualitative analysis

OBJECTIVE: The aim of this study was to understand the usability and acceptability of virtual reality (VR) among a racially and ethnically diverse group of patients who experience chronic pain. MATERIALS AND METHODS: Using the Technology Acceptance Model theory, we conducted semistructured interview...

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Detalles Bibliográficos
Autores principales: Dy, Marika, Olazo, Kristan, Lyles, Courtney R, Lisker, Sarah, Weinberg, Jessica, Lee, Christine, Tarver, Michelle E, Saha, Anindita, Kontson, Kimberly, Araojo, Richardae, Brown, Ellenor, Sarkar, Urmimala
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Oxford University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10336187/
https://www.ncbi.nlm.nih.gov/pubmed/37449058
http://dx.doi.org/10.1093/jamiaopen/ooad050
Descripción
Sumario:OBJECTIVE: The aim of this study was to understand the usability and acceptability of virtual reality (VR) among a racially and ethnically diverse group of patients who experience chronic pain. MATERIALS AND METHODS: Using the Technology Acceptance Model theory, we conducted semistructured interviews and direct observation of VR use with English-speaking patients who experience chronic pain treated in a public healthcare system (n = 15), using a commercially available VR technology platform. Interviews included questions about current pain management strategies, technology use, experiences and opinions with VR, and motivators for future use. RESULTS: Before the study, none of the 15 participants had heard about or used VR for pain management. Common motivators for VR use included a previous history of substance use and having exhausted many other options to manage their pain and curiosity. Most participants had a positive experience with VR and 47% found that the VR modules distracted them from their pain. When attempting the navigation-based usability tasks, most participants (73%–92%) were able to complete them independently. DISCUSSION: VR is a usable tool for diverse patients with chronic pain. Our findings suggest that the usability of VR is not a barrier and perhaps a focus on improving the accessibility of VR in safety-net settings is needed to reduce disparities in health technology use. CONCLUSIONS: The usability and acceptability of VR are rarely studied in diverse patient populations. We found that participants had a positive experience using VR, showed interest in future use, and would recommend VR to family and friends.