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Feeling the beat: a smart hand exoskeleton for learning to play musical instruments
Individuals who have suffered neurotrauma like a stroke or brachial plexus injury often experience reduced limb functionality. Soft robotic exoskeletons have been successful in assisting rehabilitative treatment and improving activities of daily life but restoring dexterity for tasks such as playing...
Autores principales: | , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10338871/ https://www.ncbi.nlm.nih.gov/pubmed/37457389 http://dx.doi.org/10.3389/frobt.2023.1212768 |
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author | Lin, Maohua Paul, Rudy Abd, Moaed Jones, James Dieujuste, Darryl Chim, Harvey Engeberg, Erik D. |
author_facet | Lin, Maohua Paul, Rudy Abd, Moaed Jones, James Dieujuste, Darryl Chim, Harvey Engeberg, Erik D. |
author_sort | Lin, Maohua |
collection | PubMed |
description | Individuals who have suffered neurotrauma like a stroke or brachial plexus injury often experience reduced limb functionality. Soft robotic exoskeletons have been successful in assisting rehabilitative treatment and improving activities of daily life but restoring dexterity for tasks such as playing musical instruments has proven challenging. This research presents a soft robotic hand exoskeleton coupled with machine learning algorithms to aid in relearning how to play the piano by ‘feeling’ the difference between correct and incorrect versions of the same song. The exoskeleton features piezoresistive sensor arrays with 16 taxels integrated into each fingertip. The hand exoskeleton was created as a single unit, with polyvinyl acid (PVA) used as a stent and later dissolved to construct the internal pressure chambers for the five individually actuated digits. Ten variations of a song were produced, one that was correct and nine containing rhythmic errors. To classify these song variations, Random Forest (RF), K-Nearest Neighbor (KNN), and Artificial Neural Network (ANN) algorithms were trained with data from the 80 taxels combined from the tactile sensors in the fingertips. Feeling the differences between correct and incorrect versions of the song was done with the exoskeleton independently and while the exoskeleton was worn by a person. Results demonstrated that the ANN algorithm had the highest classification accuracy of 97.13% ± 2.00% with the human subject and 94.60% ± 1.26% without. These findings highlight the potential of the smart exoskeleton to aid disabled individuals in relearning dexterous tasks like playing musical instruments. |
format | Online Article Text |
id | pubmed-10338871 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-103388712023-07-14 Feeling the beat: a smart hand exoskeleton for learning to play musical instruments Lin, Maohua Paul, Rudy Abd, Moaed Jones, James Dieujuste, Darryl Chim, Harvey Engeberg, Erik D. Front Robot AI Robotics and AI Individuals who have suffered neurotrauma like a stroke or brachial plexus injury often experience reduced limb functionality. Soft robotic exoskeletons have been successful in assisting rehabilitative treatment and improving activities of daily life but restoring dexterity for tasks such as playing musical instruments has proven challenging. This research presents a soft robotic hand exoskeleton coupled with machine learning algorithms to aid in relearning how to play the piano by ‘feeling’ the difference between correct and incorrect versions of the same song. The exoskeleton features piezoresistive sensor arrays with 16 taxels integrated into each fingertip. The hand exoskeleton was created as a single unit, with polyvinyl acid (PVA) used as a stent and later dissolved to construct the internal pressure chambers for the five individually actuated digits. Ten variations of a song were produced, one that was correct and nine containing rhythmic errors. To classify these song variations, Random Forest (RF), K-Nearest Neighbor (KNN), and Artificial Neural Network (ANN) algorithms were trained with data from the 80 taxels combined from the tactile sensors in the fingertips. Feeling the differences between correct and incorrect versions of the song was done with the exoskeleton independently and while the exoskeleton was worn by a person. Results demonstrated that the ANN algorithm had the highest classification accuracy of 97.13% ± 2.00% with the human subject and 94.60% ± 1.26% without. These findings highlight the potential of the smart exoskeleton to aid disabled individuals in relearning dexterous tasks like playing musical instruments. Frontiers Media S.A. 2023-06-29 /pmc/articles/PMC10338871/ /pubmed/37457389 http://dx.doi.org/10.3389/frobt.2023.1212768 Text en Copyright © 2023 Lin, Paul, Abd, Jones, Dieujuste, Chim and Engeberg. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Robotics and AI Lin, Maohua Paul, Rudy Abd, Moaed Jones, James Dieujuste, Darryl Chim, Harvey Engeberg, Erik D. Feeling the beat: a smart hand exoskeleton for learning to play musical instruments |
title | Feeling the beat: a smart hand exoskeleton for learning to play musical instruments |
title_full | Feeling the beat: a smart hand exoskeleton for learning to play musical instruments |
title_fullStr | Feeling the beat: a smart hand exoskeleton for learning to play musical instruments |
title_full_unstemmed | Feeling the beat: a smart hand exoskeleton for learning to play musical instruments |
title_short | Feeling the beat: a smart hand exoskeleton for learning to play musical instruments |
title_sort | feeling the beat: a smart hand exoskeleton for learning to play musical instruments |
topic | Robotics and AI |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10338871/ https://www.ncbi.nlm.nih.gov/pubmed/37457389 http://dx.doi.org/10.3389/frobt.2023.1212768 |
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