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Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience

Facial expression recognition technology has been utilized both for entertainment purposes and as a valuable aid in rehabilitation and facial exercise assistance. This technology leverages artificial intelligence models to predict facial landmark points and provide visual feedback, thereby facilitat...

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Detalles Bibliográficos
Autores principales: Gwak, Sojung, Park, Kyudong
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10340402/
https://www.ncbi.nlm.nih.gov/pubmed/37444669
http://dx.doi.org/10.3390/healthcare11131835
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author Gwak, Sojung
Park, Kyudong
author_facet Gwak, Sojung
Park, Kyudong
author_sort Gwak, Sojung
collection PubMed
description Facial expression recognition technology has been utilized both for entertainment purposes and as a valuable aid in rehabilitation and facial exercise assistance. This technology leverages artificial intelligence models to predict facial landmark points and provide visual feedback, thereby facilitating users’ facial movements. However, feedback designs that disregard user preferences may cause discomfort and diminish the benefits of exercise. This study aimed to develop a feedback design guide for facial rehabilitation exercises by investigating user responses to various feedback design methods. We created a facial recognition mobile application and designed six feedback variations based on shape and transparency. To evaluate user experience, we conducted a usability test involving 48 participants (24 subjects in their 20s and 24 over 60 years of age), assessing factors such as feedback, assistance, disturbance, aesthetics, cognitive ease, and appropriateness. The experimental results revealed significant differences in transparency, age, and the interaction between transparency and age. Consequently, it is essential to consider both transparency and user age when designing facial recognition feedback. The findings of this study could potentially inform the design of more effective and personalized visual feedback for facial motion, ultimately benefiting users in rehabilitation and exercise contexts.
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spelling pubmed-103404022023-07-14 Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience Gwak, Sojung Park, Kyudong Healthcare (Basel) Brief Report Facial expression recognition technology has been utilized both for entertainment purposes and as a valuable aid in rehabilitation and facial exercise assistance. This technology leverages artificial intelligence models to predict facial landmark points and provide visual feedback, thereby facilitating users’ facial movements. However, feedback designs that disregard user preferences may cause discomfort and diminish the benefits of exercise. This study aimed to develop a feedback design guide for facial rehabilitation exercises by investigating user responses to various feedback design methods. We created a facial recognition mobile application and designed six feedback variations based on shape and transparency. To evaluate user experience, we conducted a usability test involving 48 participants (24 subjects in their 20s and 24 over 60 years of age), assessing factors such as feedback, assistance, disturbance, aesthetics, cognitive ease, and appropriateness. The experimental results revealed significant differences in transparency, age, and the interaction between transparency and age. Consequently, it is essential to consider both transparency and user age when designing facial recognition feedback. The findings of this study could potentially inform the design of more effective and personalized visual feedback for facial motion, ultimately benefiting users in rehabilitation and exercise contexts. MDPI 2023-06-23 /pmc/articles/PMC10340402/ /pubmed/37444669 http://dx.doi.org/10.3390/healthcare11131835 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Brief Report
Gwak, Sojung
Park, Kyudong
Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience
title Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience
title_full Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience
title_fullStr Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience
title_full_unstemmed Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience
title_short Designing Effective Visual Feedback for Facial Rehabilitation Exercises: Investigating the Role of Shape, Transparency, and Age on User Experience
title_sort designing effective visual feedback for facial rehabilitation exercises: investigating the role of shape, transparency, and age on user experience
topic Brief Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10340402/
https://www.ncbi.nlm.nih.gov/pubmed/37444669
http://dx.doi.org/10.3390/healthcare11131835
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