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Predictors of Problematic Video Gaming in Elementary School Boys with ADHD
The aim of the study was to expand the current knowledge base on problematic video gaming and ADHD with four questions: (1) Are there differences in the length of video gaming between boys with ADHD and typically developing boys? (2) Are there differences in problematic video gaming between boys wit...
Autores principales: | , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10341796/ https://www.ncbi.nlm.nih.gov/pubmed/37444087 http://dx.doi.org/10.3390/ijerph20136239 |
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author | Cvitković, Daniela Stanić, Karla Salkičević Pišonić, Svjetlana |
author_facet | Cvitković, Daniela Stanić, Karla Salkičević Pišonić, Svjetlana |
author_sort | Cvitković, Daniela |
collection | PubMed |
description | The aim of the study was to expand the current knowledge base on problematic video gaming and ADHD with four questions: (1) Are there differences in the length of video gaming between boys with ADHD and typically developing boys? (2) Are there differences in problematic video gaming between boys with ADHD and typically developing boys? (3) What are the predictors of problematic video gaming? (4) Does problematic video gaming affect academic performance while controlling for the effect of inattention and hyperactivity/impulsivity symptoms? Symptoms of inattention, hyperactivity/impulsivity scale (SNAP IV), the Problematic Video Game Scale, and the Video Game Patterns Questionnaire were administered to 127 parents of elementary school boys in Croatia, 57 of whom were parents of boys with a clinical ADHD diagnosis and 70 of whom were parents of typically developing boys. The results show that there are no differences in length of play and problematic video gaming between ADHD and typically developing boys. A hierarchical regression analysis showed that age, inattention symptoms, and length of play are predictors of problematic video gaming. Inattention symptoms and age are significant predictors of academic achievement whereas it seems that hyperactivity and impulsivity symptoms are not predictors of problematic video gaming and academic achievement in boys. |
format | Online Article Text |
id | pubmed-10341796 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-103417962023-07-14 Predictors of Problematic Video Gaming in Elementary School Boys with ADHD Cvitković, Daniela Stanić, Karla Salkičević Pišonić, Svjetlana Int J Environ Res Public Health Article The aim of the study was to expand the current knowledge base on problematic video gaming and ADHD with four questions: (1) Are there differences in the length of video gaming between boys with ADHD and typically developing boys? (2) Are there differences in problematic video gaming between boys with ADHD and typically developing boys? (3) What are the predictors of problematic video gaming? (4) Does problematic video gaming affect academic performance while controlling for the effect of inattention and hyperactivity/impulsivity symptoms? Symptoms of inattention, hyperactivity/impulsivity scale (SNAP IV), the Problematic Video Game Scale, and the Video Game Patterns Questionnaire were administered to 127 parents of elementary school boys in Croatia, 57 of whom were parents of boys with a clinical ADHD diagnosis and 70 of whom were parents of typically developing boys. The results show that there are no differences in length of play and problematic video gaming between ADHD and typically developing boys. A hierarchical regression analysis showed that age, inattention symptoms, and length of play are predictors of problematic video gaming. Inattention symptoms and age are significant predictors of academic achievement whereas it seems that hyperactivity and impulsivity symptoms are not predictors of problematic video gaming and academic achievement in boys. MDPI 2023-06-27 /pmc/articles/PMC10341796/ /pubmed/37444087 http://dx.doi.org/10.3390/ijerph20136239 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Cvitković, Daniela Stanić, Karla Salkičević Pišonić, Svjetlana Predictors of Problematic Video Gaming in Elementary School Boys with ADHD |
title | Predictors of Problematic Video Gaming in Elementary School Boys with ADHD |
title_full | Predictors of Problematic Video Gaming in Elementary School Boys with ADHD |
title_fullStr | Predictors of Problematic Video Gaming in Elementary School Boys with ADHD |
title_full_unstemmed | Predictors of Problematic Video Gaming in Elementary School Boys with ADHD |
title_short | Predictors of Problematic Video Gaming in Elementary School Boys with ADHD |
title_sort | predictors of problematic video gaming in elementary school boys with adhd |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10341796/ https://www.ncbi.nlm.nih.gov/pubmed/37444087 http://dx.doi.org/10.3390/ijerph20136239 |
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