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A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films
This paper presents a cognitive psychology experiment to explore the differences between 2D and virtual reality (VR) film editing techniques. We recruited sixteen volunteers to view a range of different display modes and edit types of experimental material. An electroencephalogram (EEG) was recorded...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10346206/ https://www.ncbi.nlm.nih.gov/pubmed/37447736 http://dx.doi.org/10.3390/s23135886 |
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author | Cheng, Wanqiu Wang, Xuefei Zou, Jiahui Li, Mingxuan Tian, Feng |
author_facet | Cheng, Wanqiu Wang, Xuefei Zou, Jiahui Li, Mingxuan Tian, Feng |
author_sort | Cheng, Wanqiu |
collection | PubMed |
description | This paper presents a cognitive psychology experiment to explore the differences between 2D and virtual reality (VR) film editing techniques. We recruited sixteen volunteers to view a range of different display modes and edit types of experimental material. An electroencephalogram (EEG) was recorded simultaneously while the participants watched. Subjective results showed that the VR mode reflects higher load scores, particularly in the effort dimension. Different editing types have no effect on subjective immersion scores. The VR mode elicited stronger EEG energy, with differences concentrated in the occipital, parietal, and central regions. On the basis of this, visual evoked potential (VEP) analyses were conducted, and the results indicated that VR mode triggered greater spatial attention, while editing in 2D mode induced stronger semantic updating and active understanding. Furthermore, we found that while the effect of different edit types in both display modes is similar, cross-axis editing triggered greater cognitive violations than continuity editing, which could serve as scientific theoretical support for the development of future VR film editing techniques. |
format | Online Article Text |
id | pubmed-10346206 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-103462062023-07-15 A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films Cheng, Wanqiu Wang, Xuefei Zou, Jiahui Li, Mingxuan Tian, Feng Sensors (Basel) Article This paper presents a cognitive psychology experiment to explore the differences between 2D and virtual reality (VR) film editing techniques. We recruited sixteen volunteers to view a range of different display modes and edit types of experimental material. An electroencephalogram (EEG) was recorded simultaneously while the participants watched. Subjective results showed that the VR mode reflects higher load scores, particularly in the effort dimension. Different editing types have no effect on subjective immersion scores. The VR mode elicited stronger EEG energy, with differences concentrated in the occipital, parietal, and central regions. On the basis of this, visual evoked potential (VEP) analyses were conducted, and the results indicated that VR mode triggered greater spatial attention, while editing in 2D mode induced stronger semantic updating and active understanding. Furthermore, we found that while the effect of different edit types in both display modes is similar, cross-axis editing triggered greater cognitive violations than continuity editing, which could serve as scientific theoretical support for the development of future VR film editing techniques. MDPI 2023-06-25 /pmc/articles/PMC10346206/ /pubmed/37447736 http://dx.doi.org/10.3390/s23135886 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Cheng, Wanqiu Wang, Xuefei Zou, Jiahui Li, Mingxuan Tian, Feng A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films |
title | A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films |
title_full | A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films |
title_fullStr | A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films |
title_full_unstemmed | A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films |
title_short | A High-Density EEG Study Investigating the Neural Correlates of Continuity Editing Theory in VR Films |
title_sort | high-density eeg study investigating the neural correlates of continuity editing theory in vr films |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10346206/ https://www.ncbi.nlm.nih.gov/pubmed/37447736 http://dx.doi.org/10.3390/s23135886 |
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