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Exergaming and education: a relational model for games selection and evaluation
Exergaming, or technology-driven physical exercise, has gained popularity in recent years. Its applications include physical education, health promotion, and rehabilitation. Although studies have obtained promising results regarding the positive effects of exergaming, the outcomes of exergaming for...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10359147/ https://www.ncbi.nlm.nih.gov/pubmed/37484077 http://dx.doi.org/10.3389/fpsyg.2023.1197403 |
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author | Chow, Daniel H. K. Mann, Stephen K. F. |
author_facet | Chow, Daniel H. K. Mann, Stephen K. F. |
author_sort | Chow, Daniel H. K. |
collection | PubMed |
description | Exergaming, or technology-driven physical exercise, has gained popularity in recent years. Its applications include physical education, health promotion, and rehabilitation. Although studies have obtained promising results regarding the positive effects of exergaming, the outcomes of exergaming for different populations remain undetermined. Inconsistencies in the literature on this topic have multiple potential explanations, including the content and demand of the exergames and the capability of the exergamer. A model with a sound theoretical framework is required to facilitate matching between games and gamers. This article proposes a relational model based on a matrix of Bloom’s taxonomy of learning domains and the performance components of exergames. Appropriate matching of the physical demands of an exergame and the ability of the exergamer would enhance the effective usage of exergaming for individuals with various needs. This theory-based exergame model is developed to promote the general development, physical status, and psychosocial well-being of students, older adults, and individuals with rehabilitation needs. This model may provide a resource for future research on the application, effectiveness, and design of exergaming. |
format | Online Article Text |
id | pubmed-10359147 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-103591472023-07-21 Exergaming and education: a relational model for games selection and evaluation Chow, Daniel H. K. Mann, Stephen K. F. Front Psychol Psychology Exergaming, or technology-driven physical exercise, has gained popularity in recent years. Its applications include physical education, health promotion, and rehabilitation. Although studies have obtained promising results regarding the positive effects of exergaming, the outcomes of exergaming for different populations remain undetermined. Inconsistencies in the literature on this topic have multiple potential explanations, including the content and demand of the exergames and the capability of the exergamer. A model with a sound theoretical framework is required to facilitate matching between games and gamers. This article proposes a relational model based on a matrix of Bloom’s taxonomy of learning domains and the performance components of exergames. Appropriate matching of the physical demands of an exergame and the ability of the exergamer would enhance the effective usage of exergaming for individuals with various needs. This theory-based exergame model is developed to promote the general development, physical status, and psychosocial well-being of students, older adults, and individuals with rehabilitation needs. This model may provide a resource for future research on the application, effectiveness, and design of exergaming. Frontiers Media S.A. 2023-07-06 /pmc/articles/PMC10359147/ /pubmed/37484077 http://dx.doi.org/10.3389/fpsyg.2023.1197403 Text en Copyright © 2023 Chow and Mann. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Chow, Daniel H. K. Mann, Stephen K. F. Exergaming and education: a relational model for games selection and evaluation |
title | Exergaming and education: a relational model for games selection and evaluation |
title_full | Exergaming and education: a relational model for games selection and evaluation |
title_fullStr | Exergaming and education: a relational model for games selection and evaluation |
title_full_unstemmed | Exergaming and education: a relational model for games selection and evaluation |
title_short | Exergaming and education: a relational model for games selection and evaluation |
title_sort | exergaming and education: a relational model for games selection and evaluation |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10359147/ https://www.ncbi.nlm.nih.gov/pubmed/37484077 http://dx.doi.org/10.3389/fpsyg.2023.1197403 |
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