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Prospective Association Between Video and Computer Game Use During Adolescence and Incidence of Metabolic Health Risks: Secondary Data Analysis

BACKGROUND: Video and computer games are popular activities, with 72% of adolescents aged 13 to 17 years reporting video game use on either a computer, game console, or portable device. Despite high levels of video and computer game use in adolescence, relatively little scientific literature exists...

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Detalles Bibliográficos
Autores principales: Lebby, Stephanie R, Shyam, Sangeetha, Ramadas, Amutha, Bohm, Andrew R, Hill, Julia C, Fortuna, Karen L, Zoltick, Stephanie R
Formato: Online Artículo Texto
Lenguaje:English
Publicado: JMIR Publications 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10360012/
https://www.ncbi.nlm.nih.gov/pubmed/37410530
http://dx.doi.org/10.2196/44920