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How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience

PURPOSE: Previous work has demonstrated the high accuracy of augmented reality (AR) head-mounted displays for pedicle screw placement in spinal fusion surgery. An important question that remains unanswered is how pedicle screw trajectories should be visualized in AR to best assist the surgeon. METHO...

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Autores principales: Wolf, Julian, Luchmann, Dietmar, Lohmeyer, Quentin, Farshad, Mazda, Fürnstahl, Philipp, Meboldt, Mirko
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Springer International Publishing 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10363038/
https://www.ncbi.nlm.nih.gov/pubmed/36808552
http://dx.doi.org/10.1007/s11548-022-02819-5
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author Wolf, Julian
Luchmann, Dietmar
Lohmeyer, Quentin
Farshad, Mazda
Fürnstahl, Philipp
Meboldt, Mirko
author_facet Wolf, Julian
Luchmann, Dietmar
Lohmeyer, Quentin
Farshad, Mazda
Fürnstahl, Philipp
Meboldt, Mirko
author_sort Wolf, Julian
collection PubMed
description PURPOSE: Previous work has demonstrated the high accuracy of augmented reality (AR) head-mounted displays for pedicle screw placement in spinal fusion surgery. An important question that remains unanswered is how pedicle screw trajectories should be visualized in AR to best assist the surgeon. METHODOLOGY: We compared five AR visualizations displaying the drill trajectory via Microsoft HoloLens 2 with different configurations of abstraction level (abstract or anatomical), position (overlay or small offset), and dimensionality (2D or 3D) against standard navigation on an external screen. We tested these visualizations in a study with 4 expert surgeons and 10 novices (residents in orthopedic surgery) on lumbar spine models covered by Plasticine. We assessed trajectory deviations ([Formula: see text] ) from the preoperative plan, dwell times (%) on areas of interest, and the user experience. RESULTS: Two AR visualizations resulted in significantly lower trajectory deviations (mixed-effects ANOVA, p<0.0001 and p<0.05) compared to standard navigation, whereas no significant differences were found between participant groups. The best ratings for ease of use and cognitive load were obtained with an abstract visualization displayed peripherally around the entry point and with a 3D anatomical visualization displayed with some offset. For visualizations displayed with some offset, participants spent on average only 20% of their time examining the entry point area. CONCLUSION: Our results show that real-time feedback provided by navigation can level task performance between experts and novices, and that the design of a visualization has a significant impact on task performance, visual attention, and user experience. Both abstract and anatomical visualizations can be suitable for navigation when not directly occluding the execution area. Our results shed light on how AR visualizations guide visual attention and the benefits of anchoring information in the peripheral field around the entry point.
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spelling pubmed-103630382023-07-24 How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience Wolf, Julian Luchmann, Dietmar Lohmeyer, Quentin Farshad, Mazda Fürnstahl, Philipp Meboldt, Mirko Int J Comput Assist Radiol Surg Original Article PURPOSE: Previous work has demonstrated the high accuracy of augmented reality (AR) head-mounted displays for pedicle screw placement in spinal fusion surgery. An important question that remains unanswered is how pedicle screw trajectories should be visualized in AR to best assist the surgeon. METHODOLOGY: We compared five AR visualizations displaying the drill trajectory via Microsoft HoloLens 2 with different configurations of abstraction level (abstract or anatomical), position (overlay or small offset), and dimensionality (2D or 3D) against standard navigation on an external screen. We tested these visualizations in a study with 4 expert surgeons and 10 novices (residents in orthopedic surgery) on lumbar spine models covered by Plasticine. We assessed trajectory deviations ([Formula: see text] ) from the preoperative plan, dwell times (%) on areas of interest, and the user experience. RESULTS: Two AR visualizations resulted in significantly lower trajectory deviations (mixed-effects ANOVA, p<0.0001 and p<0.05) compared to standard navigation, whereas no significant differences were found between participant groups. The best ratings for ease of use and cognitive load were obtained with an abstract visualization displayed peripherally around the entry point and with a 3D anatomical visualization displayed with some offset. For visualizations displayed with some offset, participants spent on average only 20% of their time examining the entry point area. CONCLUSION: Our results show that real-time feedback provided by navigation can level task performance between experts and novices, and that the design of a visualization has a significant impact on task performance, visual attention, and user experience. Both abstract and anatomical visualizations can be suitable for navigation when not directly occluding the execution area. Our results shed light on how AR visualizations guide visual attention and the benefits of anchoring information in the peripheral field around the entry point. Springer International Publishing 2023-02-18 2023 /pmc/articles/PMC10363038/ /pubmed/36808552 http://dx.doi.org/10.1007/s11548-022-02819-5 Text en © The Author(s) 2023 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) .
spellingShingle Original Article
Wolf, Julian
Luchmann, Dietmar
Lohmeyer, Quentin
Farshad, Mazda
Fürnstahl, Philipp
Meboldt, Mirko
How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience
title How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience
title_full How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience
title_fullStr How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience
title_full_unstemmed How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience
title_short How different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience
title_sort how different augmented reality visualizations for drilling affect trajectory deviation, visual attention, and user experience
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10363038/
https://www.ncbi.nlm.nih.gov/pubmed/36808552
http://dx.doi.org/10.1007/s11548-022-02819-5
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