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Passive and social screen time in children with autism and in association with obesity

BACKGROUND: Screen time has been identified as a risk factor for childhood obesity, but the media landscape has evolved rapidly. Children with autism tend to be heavy users of screens and have an elevated prevalence of obesity. We know little about screen use patterns among children with autism vs....

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Autores principales: Must, Aviva, Eliasziw, Misha, Stanish, Heidi, Curtin, Carol, Bandini, Linda G., Bowling, April
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10364473/
https://www.ncbi.nlm.nih.gov/pubmed/37492602
http://dx.doi.org/10.3389/fped.2023.1198033
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author Must, Aviva
Eliasziw, Misha
Stanish, Heidi
Curtin, Carol
Bandini, Linda G.
Bowling, April
author_facet Must, Aviva
Eliasziw, Misha
Stanish, Heidi
Curtin, Carol
Bandini, Linda G.
Bowling, April
author_sort Must, Aviva
collection PubMed
description BACKGROUND: Screen time has been identified as a risk factor for childhood obesity, but the media landscape has evolved rapidly. Children with autism tend to be heavy users of screens and have an elevated prevalence of obesity. We know little about screen use patterns among children with autism vs. typically developing (TD) peers and in association with obesity. METHODS: Baseline data from 10,842 participants in the Adolescent Brain Cognition Development Study was used to characterize time spent with child-reported passive screen use (television/movies/watching videos), playing video games, and using social media. Duration of screen time by autism status and gender was summarized as mean time per day; obesity was defined using CDC/WHO criteria. A propensity score analysis was used to create a matched dataset for analysis. RESULTS: Overall, 1.7% of children were was identified as having autism. Significant mean differences were observed by autism status and gender for both passive viewing and playing video games. Compared to TD children, boys with autism spent more time (2.9 vs. 2.3 h, p < 0.001) watching TV, movies or videos, as did girls (3.0 vs. 2.0 h, p = 0.002). Compared to TD peers, boys with autism reported more video game time (102.7 vs. 77.5 min, p = 0.001), as did girls with autism (64.4 vs. 37.9 min, p = 0.03); girls with autism also spent more time on social media sites or video chat (45.5 vs. 21.9 min, p = 0.04). Overall, obesity prevalence increased with increasing screen time duration, significantly for passive screen time (p-value = 0.002) and texting (p-value = 0.02). Associations between obesity and screen time duration did not differ by autism status. DISCUSSION: Children with autism spend more time playing video games and on passive and social screen activities than their TD peers, with some variations by gender. High rates of social media use among girls with autism and multiplayer video game use among both boys and girls with autism may challenge the notion that the high levels of screen time reflect social isolation in the group. Given potential positive aspects of screen time in children with autism movement to focus on content and context is appropriate.
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spelling pubmed-103644732023-07-25 Passive and social screen time in children with autism and in association with obesity Must, Aviva Eliasziw, Misha Stanish, Heidi Curtin, Carol Bandini, Linda G. Bowling, April Front Pediatr Pediatrics BACKGROUND: Screen time has been identified as a risk factor for childhood obesity, but the media landscape has evolved rapidly. Children with autism tend to be heavy users of screens and have an elevated prevalence of obesity. We know little about screen use patterns among children with autism vs. typically developing (TD) peers and in association with obesity. METHODS: Baseline data from 10,842 participants in the Adolescent Brain Cognition Development Study was used to characterize time spent with child-reported passive screen use (television/movies/watching videos), playing video games, and using social media. Duration of screen time by autism status and gender was summarized as mean time per day; obesity was defined using CDC/WHO criteria. A propensity score analysis was used to create a matched dataset for analysis. RESULTS: Overall, 1.7% of children were was identified as having autism. Significant mean differences were observed by autism status and gender for both passive viewing and playing video games. Compared to TD children, boys with autism spent more time (2.9 vs. 2.3 h, p < 0.001) watching TV, movies or videos, as did girls (3.0 vs. 2.0 h, p = 0.002). Compared to TD peers, boys with autism reported more video game time (102.7 vs. 77.5 min, p = 0.001), as did girls with autism (64.4 vs. 37.9 min, p = 0.03); girls with autism also spent more time on social media sites or video chat (45.5 vs. 21.9 min, p = 0.04). Overall, obesity prevalence increased with increasing screen time duration, significantly for passive screen time (p-value = 0.002) and texting (p-value = 0.02). Associations between obesity and screen time duration did not differ by autism status. DISCUSSION: Children with autism spend more time playing video games and on passive and social screen activities than their TD peers, with some variations by gender. High rates of social media use among girls with autism and multiplayer video game use among both boys and girls with autism may challenge the notion that the high levels of screen time reflect social isolation in the group. Given potential positive aspects of screen time in children with autism movement to focus on content and context is appropriate. Frontiers Media S.A. 2023-07-10 /pmc/articles/PMC10364473/ /pubmed/37492602 http://dx.doi.org/10.3389/fped.2023.1198033 Text en © 2023 Must, Eliasziw, Stanish, Curtin, Bandini and Bowling. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY) (https://creativecommons.org/licenses/by/4.0/) . The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Pediatrics
Must, Aviva
Eliasziw, Misha
Stanish, Heidi
Curtin, Carol
Bandini, Linda G.
Bowling, April
Passive and social screen time in children with autism and in association with obesity
title Passive and social screen time in children with autism and in association with obesity
title_full Passive and social screen time in children with autism and in association with obesity
title_fullStr Passive and social screen time in children with autism and in association with obesity
title_full_unstemmed Passive and social screen time in children with autism and in association with obesity
title_short Passive and social screen time in children with autism and in association with obesity
title_sort passive and social screen time in children with autism and in association with obesity
topic Pediatrics
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10364473/
https://www.ncbi.nlm.nih.gov/pubmed/37492602
http://dx.doi.org/10.3389/fped.2023.1198033
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