Cargando…

Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report

This case study explores the use of a personalized, adjustable Kinect exergame in 10 physiotherapy sessions for a 10-year-old girl with incomplete right-sided obstetric brachial plexus palsy (OBPP). The aim was to observe the impact on the patient’s upper limb mobility that could be achieved through...

Descripción completa

Detalles Bibliográficos
Autores principales: Domingo, Beatriz, Terroso, Noelia, Eckert, Martina
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10379120/
https://www.ncbi.nlm.nih.gov/pubmed/37510449
http://dx.doi.org/10.3390/healthcare11142008
_version_ 1785079935064342528
author Domingo, Beatriz
Terroso, Noelia
Eckert, Martina
author_facet Domingo, Beatriz
Terroso, Noelia
Eckert, Martina
author_sort Domingo, Beatriz
collection PubMed
description This case study explores the use of a personalized, adjustable Kinect exergame in 10 physiotherapy sessions for a 10-year-old girl with incomplete right-sided obstetric brachial plexus palsy (OBPP). The aim was to observe the impact on the patient’s upper limb mobility that could be achieved through maximization of the player’s motivation, possibly due to continuous game parameter adjustments. It had been achieved that the patient was playing 87% of the total gaming time with a personally challenging setting that increased her arm speed from one to four movements. Strength in abduction and flexion were increased by 8 N and 7 N, respectively. Furthermore, the patient showed better muscular balance and an increase of 50% in speed of the Jebsen-Taylor hand function test (JTHFT). The patient reported high levels of motivation, low perception of fatigue, and just slight discomfort. The study found that the use of personalized video games as a complement to conventional physiotherapy can be successful in OBPP patients when the game allows for the adjustment of the difficulty level as a response to personal performance. Predefined difficulty levels and automatic performance analysis can be helpful. Results are promising; however, further research is needed to confirm the results.
format Online
Article
Text
id pubmed-10379120
institution National Center for Biotechnology Information
language English
publishDate 2023
publisher MDPI
record_format MEDLINE/PubMed
spelling pubmed-103791202023-07-29 Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report Domingo, Beatriz Terroso, Noelia Eckert, Martina Healthcare (Basel) Case Report This case study explores the use of a personalized, adjustable Kinect exergame in 10 physiotherapy sessions for a 10-year-old girl with incomplete right-sided obstetric brachial plexus palsy (OBPP). The aim was to observe the impact on the patient’s upper limb mobility that could be achieved through maximization of the player’s motivation, possibly due to continuous game parameter adjustments. It had been achieved that the patient was playing 87% of the total gaming time with a personally challenging setting that increased her arm speed from one to four movements. Strength in abduction and flexion were increased by 8 N and 7 N, respectively. Furthermore, the patient showed better muscular balance and an increase of 50% in speed of the Jebsen-Taylor hand function test (JTHFT). The patient reported high levels of motivation, low perception of fatigue, and just slight discomfort. The study found that the use of personalized video games as a complement to conventional physiotherapy can be successful in OBPP patients when the game allows for the adjustment of the difficulty level as a response to personal performance. Predefined difficulty levels and automatic performance analysis can be helpful. Results are promising; however, further research is needed to confirm the results. MDPI 2023-07-12 /pmc/articles/PMC10379120/ /pubmed/37510449 http://dx.doi.org/10.3390/healthcare11142008 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Case Report
Domingo, Beatriz
Terroso, Noelia
Eckert, Martina
Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report
title Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report
title_full Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report
title_fullStr Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report
title_full_unstemmed Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report
title_short Personalized Use of an Adjustable Movement-Controlled Video Game in Obstetric Brachial Plexus Palsy during Physiotherapy Sessions at School: A Case Report
title_sort personalized use of an adjustable movement-controlled video game in obstetric brachial plexus palsy during physiotherapy sessions at school: a case report
topic Case Report
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10379120/
https://www.ncbi.nlm.nih.gov/pubmed/37510449
http://dx.doi.org/10.3390/healthcare11142008
work_keys_str_mv AT domingobeatriz personalizeduseofanadjustablemovementcontrolledvideogameinobstetricbrachialplexuspalsyduringphysiotherapysessionsatschoolacasereport
AT terrosonoelia personalizeduseofanadjustablemovementcontrolledvideogameinobstetricbrachialplexuspalsyduringphysiotherapysessionsatschoolacasereport
AT eckertmartina personalizeduseofanadjustablemovementcontrolledvideogameinobstetricbrachialplexuspalsyduringphysiotherapysessionsatschoolacasereport