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Research on high school students’ behavior in art course within a virtual learning environment based on SVVR
INTRODUCTION: Students who use spherical video-based virtual reality (SVVR) teaching materials for learning are able to gain more self-regulated, explorative, and immersive experiences in a virtual environment. Using SVVR teaching materials in art courses can present diverse and unique teaching effe...
Autores principales: | , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Frontiers Media S.A.
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10379639/ https://www.ncbi.nlm.nih.gov/pubmed/37519396 http://dx.doi.org/10.3389/fpsyg.2023.1218959 |
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author | Wang, Hongya Li, Dongning Gu, Chao Wei, Wei Chen, Jiangjie |
author_facet | Wang, Hongya Li, Dongning Gu, Chao Wei, Wei Chen, Jiangjie |
author_sort | Wang, Hongya |
collection | PubMed |
description | INTRODUCTION: Students who use spherical video-based virtual reality (SVVR) teaching materials for learning are able to gain more self-regulated, explorative, and immersive experiences in a virtual environment. Using SVVR teaching materials in art courses can present diverse and unique teaching effects, while also leading to the emergence of students’ flow states. METHODS: Therefore, through an art course teaching experiment, this study investigated 380 high school students and used structural equation modeling to analyze the antecedents and outcomes of students’ flow state in using SVVR teaching materials. RESULTS: The results show that in using SVVR teaching materials in art courses, more attention should be paid to the control and telepresence in the antecedents of students’ flow state. DISCUSSION: Only when they obtain better flow experiences can they have higher perceived usefulness and satisfaction with the content of the art course, as well as stronger intentions to continue using it. These results can provide a reference for the development and use of SVVR teaching materials in high school art courses. |
format | Online Article Text |
id | pubmed-10379639 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Frontiers Media S.A. |
record_format | MEDLINE/PubMed |
spelling | pubmed-103796392023-07-29 Research on high school students’ behavior in art course within a virtual learning environment based on SVVR Wang, Hongya Li, Dongning Gu, Chao Wei, Wei Chen, Jiangjie Front Psychol Psychology INTRODUCTION: Students who use spherical video-based virtual reality (SVVR) teaching materials for learning are able to gain more self-regulated, explorative, and immersive experiences in a virtual environment. Using SVVR teaching materials in art courses can present diverse and unique teaching effects, while also leading to the emergence of students’ flow states. METHODS: Therefore, through an art course teaching experiment, this study investigated 380 high school students and used structural equation modeling to analyze the antecedents and outcomes of students’ flow state in using SVVR teaching materials. RESULTS: The results show that in using SVVR teaching materials in art courses, more attention should be paid to the control and telepresence in the antecedents of students’ flow state. DISCUSSION: Only when they obtain better flow experiences can they have higher perceived usefulness and satisfaction with the content of the art course, as well as stronger intentions to continue using it. These results can provide a reference for the development and use of SVVR teaching materials in high school art courses. Frontiers Media S.A. 2023-07-14 /pmc/articles/PMC10379639/ /pubmed/37519396 http://dx.doi.org/10.3389/fpsyg.2023.1218959 Text en Copyright © 2023 Wang, Li, Gu, Wei and Chen. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms. |
spellingShingle | Psychology Wang, Hongya Li, Dongning Gu, Chao Wei, Wei Chen, Jiangjie Research on high school students’ behavior in art course within a virtual learning environment based on SVVR |
title | Research on high school students’ behavior in art course within a virtual learning environment based on SVVR |
title_full | Research on high school students’ behavior in art course within a virtual learning environment based on SVVR |
title_fullStr | Research on high school students’ behavior in art course within a virtual learning environment based on SVVR |
title_full_unstemmed | Research on high school students’ behavior in art course within a virtual learning environment based on SVVR |
title_short | Research on high school students’ behavior in art course within a virtual learning environment based on SVVR |
title_sort | research on high school students’ behavior in art course within a virtual learning environment based on svvr |
topic | Psychology |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10379639/ https://www.ncbi.nlm.nih.gov/pubmed/37519396 http://dx.doi.org/10.3389/fpsyg.2023.1218959 |
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