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Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research

As an artificial space extended from the physical environment, the virtual environment (VE) provides more possibilities for humans to work and be entertained with less physical restrictions. Benefiting from anonymity, one of the important features of VEs, users are able to receive visual stimuli tha...

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Detalles Bibliográficos
Autores principales: Liu, Jiayin, Burkhardt, Jean-Marie, Lubart, Todd
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10382062/
https://www.ncbi.nlm.nih.gov/pubmed/37504787
http://dx.doi.org/10.3390/jintelligence11070144
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author Liu, Jiayin
Burkhardt, Jean-Marie
Lubart, Todd
author_facet Liu, Jiayin
Burkhardt, Jean-Marie
Lubart, Todd
author_sort Liu, Jiayin
collection PubMed
description As an artificial space extended from the physical environment, the virtual environment (VE) provides more possibilities for humans to work and be entertained with less physical restrictions. Benefiting from anonymity, one of the important features of VEs, users are able to receive visual stimuli that might differ from the physical environment through digital representations presented in VEs. Avatars and contextual cues in VEs can be considered as digital representations of users and contexts. In this article, we analyzed 21 articles that examined the creativity-boosting effects of different digital user and contextual representations. We summarized the main effects induced by these two digital representations, notably the effect induced by the self-similar avatar, Proteus effect, avatar with Social Identity Cues, priming effect induced by contextual representation, and embodied metaphorical effect. In addition, we examined the influence of immersion on creativity by comparing non-immersive and immersive VEs (i.e., desktop VE and headset VE, respectively). Last, we discussed the roles of embodiment and presence in the creativity in VEs, which were overlooked in the past research.
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spelling pubmed-103820622023-07-29 Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research Liu, Jiayin Burkhardt, Jean-Marie Lubart, Todd J Intell Review As an artificial space extended from the physical environment, the virtual environment (VE) provides more possibilities for humans to work and be entertained with less physical restrictions. Benefiting from anonymity, one of the important features of VEs, users are able to receive visual stimuli that might differ from the physical environment through digital representations presented in VEs. Avatars and contextual cues in VEs can be considered as digital representations of users and contexts. In this article, we analyzed 21 articles that examined the creativity-boosting effects of different digital user and contextual representations. We summarized the main effects induced by these two digital representations, notably the effect induced by the self-similar avatar, Proteus effect, avatar with Social Identity Cues, priming effect induced by contextual representation, and embodied metaphorical effect. In addition, we examined the influence of immersion on creativity by comparing non-immersive and immersive VEs (i.e., desktop VE and headset VE, respectively). Last, we discussed the roles of embodiment and presence in the creativity in VEs, which were overlooked in the past research. MDPI 2023-07-17 /pmc/articles/PMC10382062/ /pubmed/37504787 http://dx.doi.org/10.3390/jintelligence11070144 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Review
Liu, Jiayin
Burkhardt, Jean-Marie
Lubart, Todd
Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research
title Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research
title_full Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research
title_fullStr Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research
title_full_unstemmed Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research
title_short Boosting Creativity through Users’ Avatars and Contexts in Virtual Environments—A Systematic Review of Recent Research
title_sort boosting creativity through users’ avatars and contexts in virtual environments—a systematic review of recent research
topic Review
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10382062/
https://www.ncbi.nlm.nih.gov/pubmed/37504787
http://dx.doi.org/10.3390/jintelligence11070144
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