Cargando…
Use of Virtual Reality-Based Games to Improve Balance and Gait of Children and Adolescents with Sensorineural Hearing Loss: A Systematic Review and Meta-Analysis
Background: Children and adolescents with sensorineural hearing loss (SNHL) often experience motor skill disturbances, particularly in balance and gait, due to potential vestibular dysfunctions resulting from inner ear damage. Consequently, several studies have proposed the use of virtual reality-ba...
Autores principales: | Melo, Renato S., Lemos, Andrea, Delgado, Alexandre, Raposo, Maria Cristina Falcão, Ferraz, Karla Mônica, Belian, Rosalie Barreto |
---|---|
Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
|
Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10385194/ https://www.ncbi.nlm.nih.gov/pubmed/37514897 http://dx.doi.org/10.3390/s23146601 |
Ejemplares similares
-
Postural control assessment in students with normal hearing and sensorineural hearing loss()()
por: Melo, Renato de Souza, et al.
Publicado: (2014) -
Head Position Comparison between Students with Normal Hearing and Students with Sensorineural Hearing Loss
por: Melo, Renato de Souza, et al.
Publicado: (2013) -
Static and dynamic balance of children and adolescents with sensorineural hearing loss
por: Melo, Renato de Souza, et al.
Publicado: (2017) -
The effects of virtual reality game exercise on balance and gait of the
elderly
por: Park, Eun-Cho, et al.
Publicado: (2015) -
Effect of virtual reality games on stroke patients’ balance, gait,
depression, and interpersonal relationships
por: Song, Gui bin, et al.
Publicado: (2015)