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Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects

BACKGROUND: Automated virtual reality therapies are being developed to increase access to psychological interventions. We assessed the experience with one such therapy of patients diagnosed with psychosis, including satisfaction, side effects, and positive experiences of access to the technology. We...

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Autores principales: Freeman, Daniel, Rosebrock, Laina, Waite, Felicity, Loe, Bao Sheng, Kabir, Thomas, Petit, Ariane, Dudley, Robert, Chapman, Kate, Morrison, Anthony, O'Regan, Eileen, Aynsworth, Charlotte, Jones, Julia, Murphy, Elizabeth, Powling, Rosie, Peel, Heather, Walker, Harry, Byrne, Rory, Freeman, Jason, Rovira, Aitor, Galal, Ushma, Yu, Ly-Mee, Clark, David M., Lambe, Sinéad
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Cambridge University Press 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10388321/
https://www.ncbi.nlm.nih.gov/pubmed/35477837
http://dx.doi.org/10.1017/S0033291722001167
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author Freeman, Daniel
Rosebrock, Laina
Waite, Felicity
Loe, Bao Sheng
Kabir, Thomas
Petit, Ariane
Dudley, Robert
Chapman, Kate
Morrison, Anthony
O'Regan, Eileen
Aynsworth, Charlotte
Jones, Julia
Murphy, Elizabeth
Powling, Rosie
Peel, Heather
Walker, Harry
Byrne, Rory
Freeman, Jason
Rovira, Aitor
Galal, Ushma
Yu, Ly-Mee
Clark, David M.
Lambe, Sinéad
author_facet Freeman, Daniel
Rosebrock, Laina
Waite, Felicity
Loe, Bao Sheng
Kabir, Thomas
Petit, Ariane
Dudley, Robert
Chapman, Kate
Morrison, Anthony
O'Regan, Eileen
Aynsworth, Charlotte
Jones, Julia
Murphy, Elizabeth
Powling, Rosie
Peel, Heather
Walker, Harry
Byrne, Rory
Freeman, Jason
Rovira, Aitor
Galal, Ushma
Yu, Ly-Mee
Clark, David M.
Lambe, Sinéad
author_sort Freeman, Daniel
collection PubMed
description BACKGROUND: Automated virtual reality therapies are being developed to increase access to psychological interventions. We assessed the experience with one such therapy of patients diagnosed with psychosis, including satisfaction, side effects, and positive experiences of access to the technology. We tested whether side effects affected therapy. METHODS: In a clinical trial 122 patients diagnosed with psychosis completed baseline measures of psychiatric symptoms, received gameChange VR therapy, and then completed a satisfaction questionnaire, the Oxford-VR Side Effects Checklist, and outcome measures. RESULTS: 79 (65.8%) patients were very satisfied with VR therapy, 37 (30.8%) were mostly satisfied, 3 (2.5%) were indifferent/mildly dissatisfied, and 1 (0.8%) person was quite dissatisfied. The most common side effects were: difficulties concentrating because of thinking about what might be happening in the room (n = 17, 14.2%); lasting headache (n = 10, 8.3%); and the headset causing feelings of panic (n = 9, 7.4%). Side effects formed three factors: difficulties concentrating when wearing a headset, feelings of panic using VR, and worries following VR. The occurrence of side effects was not associated with number of VR sessions, therapy outcomes, or psychiatric symptoms. Difficulties concentrating in VR were associated with slightly lower satisfaction. VR therapy provision and engagement made patients feel: proud (n = 99, 81.8%); valued (n = 97, 80.2%); and optimistic (n = 96, 79.3%). CONCLUSIONS: Patients with psychosis were generally very positive towards the VR therapy, valued having the opportunity to try the technology, and experienced few adverse effects. Side effects did not significantly impact VR therapy. Patient experience of VR is likely to facilitate widespread adoption.
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spelling pubmed-103883212023-08-01 Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects Freeman, Daniel Rosebrock, Laina Waite, Felicity Loe, Bao Sheng Kabir, Thomas Petit, Ariane Dudley, Robert Chapman, Kate Morrison, Anthony O'Regan, Eileen Aynsworth, Charlotte Jones, Julia Murphy, Elizabeth Powling, Rosie Peel, Heather Walker, Harry Byrne, Rory Freeman, Jason Rovira, Aitor Galal, Ushma Yu, Ly-Mee Clark, David M. Lambe, Sinéad Psychol Med Original Article BACKGROUND: Automated virtual reality therapies are being developed to increase access to psychological interventions. We assessed the experience with one such therapy of patients diagnosed with psychosis, including satisfaction, side effects, and positive experiences of access to the technology. We tested whether side effects affected therapy. METHODS: In a clinical trial 122 patients diagnosed with psychosis completed baseline measures of psychiatric symptoms, received gameChange VR therapy, and then completed a satisfaction questionnaire, the Oxford-VR Side Effects Checklist, and outcome measures. RESULTS: 79 (65.8%) patients were very satisfied with VR therapy, 37 (30.8%) were mostly satisfied, 3 (2.5%) were indifferent/mildly dissatisfied, and 1 (0.8%) person was quite dissatisfied. The most common side effects were: difficulties concentrating because of thinking about what might be happening in the room (n = 17, 14.2%); lasting headache (n = 10, 8.3%); and the headset causing feelings of panic (n = 9, 7.4%). Side effects formed three factors: difficulties concentrating when wearing a headset, feelings of panic using VR, and worries following VR. The occurrence of side effects was not associated with number of VR sessions, therapy outcomes, or psychiatric symptoms. Difficulties concentrating in VR were associated with slightly lower satisfaction. VR therapy provision and engagement made patients feel: proud (n = 99, 81.8%); valued (n = 97, 80.2%); and optimistic (n = 96, 79.3%). CONCLUSIONS: Patients with psychosis were generally very positive towards the VR therapy, valued having the opportunity to try the technology, and experienced few adverse effects. Side effects did not significantly impact VR therapy. Patient experience of VR is likely to facilitate widespread adoption. Cambridge University Press 2023-07 2022-04-28 /pmc/articles/PMC10388321/ /pubmed/35477837 http://dx.doi.org/10.1017/S0033291722001167 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/This is an Open Access article, distributed under the terms of the Creative Commons Attribution licence (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted re-use, distribution and reproduction, provided the original article is properly cited.
spellingShingle Original Article
Freeman, Daniel
Rosebrock, Laina
Waite, Felicity
Loe, Bao Sheng
Kabir, Thomas
Petit, Ariane
Dudley, Robert
Chapman, Kate
Morrison, Anthony
O'Regan, Eileen
Aynsworth, Charlotte
Jones, Julia
Murphy, Elizabeth
Powling, Rosie
Peel, Heather
Walker, Harry
Byrne, Rory
Freeman, Jason
Rovira, Aitor
Galal, Ushma
Yu, Ly-Mee
Clark, David M.
Lambe, Sinéad
Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects
title Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects
title_full Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects
title_fullStr Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects
title_full_unstemmed Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects
title_short Virtual reality (VR) therapy for patients with psychosis: satisfaction and side effects
title_sort virtual reality (vr) therapy for patients with psychosis: satisfaction and side effects
topic Original Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10388321/
https://www.ncbi.nlm.nih.gov/pubmed/35477837
http://dx.doi.org/10.1017/S0033291722001167
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