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The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study
OBJECTIVE: The aim was to determine the effects of digital game play on children's pain, fear, and anxiety levels during suturing. METHODS: Data were obtained from 84 children between the ages of 8 and 17 years at the pediatric emergency department between January 16 and March 19, 2020, using t...
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Wolters Kluwer - Medknow
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10389094/ https://www.ncbi.nlm.nih.gov/pubmed/37529788 http://dx.doi.org/10.4103/tjem.tjem_8_23 |
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author | Kavlakci, Muhammet Ogce, Filiz Yavan, Tulay |
author_facet | Kavlakci, Muhammet Ogce, Filiz Yavan, Tulay |
author_sort | Kavlakci, Muhammet |
collection | PubMed |
description | OBJECTIVE: The aim was to determine the effects of digital game play on children's pain, fear, and anxiety levels during suturing. METHODS: Data were obtained from 84 children between the ages of 8 and 17 years at the pediatric emergency department between January 16 and March 19, 2020, using the Socio-Demographic and Clinical Characteristics Form, the Wong–Baker Faces Pain Rating Scale (WBFPS), the Visual Analogue Scale (VAS), the Fear of Medical Procedures Scale (FMPS), and the State-Trait Anxiety Inventory for Children (STAI-CH). A four-block randomization system was used. The study group (n = 42) played digital games during the suturing procedure, unlike the control group (n = 42). Ethical permissions were obtained from the ethical committee, hospital, and families. RESULTS: Before the suturing procedure, there was no statistically significant difference between the groups’ mean scores. The intervention group was found to have statistically significantly lower WBFPS and VAS pain scores than the control group during the suturing procedure, and after the procedure, statistically significantly lower WBFPS, VAS, FMPS, and STAI-CH mean scores than the control group. CONCLUSIONS: The digital game-playing approach applied before and during the suture procedure was found to be effective in reducing children's pain, fear, and anxiety levels. |
format | Online Article Text |
id | pubmed-10389094 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Wolters Kluwer - Medknow |
record_format | MEDLINE/PubMed |
spelling | pubmed-103890942023-08-01 The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study Kavlakci, Muhammet Ogce, Filiz Yavan, Tulay Turk J Emerg Med Original Article OBJECTIVE: The aim was to determine the effects of digital game play on children's pain, fear, and anxiety levels during suturing. METHODS: Data were obtained from 84 children between the ages of 8 and 17 years at the pediatric emergency department between January 16 and March 19, 2020, using the Socio-Demographic and Clinical Characteristics Form, the Wong–Baker Faces Pain Rating Scale (WBFPS), the Visual Analogue Scale (VAS), the Fear of Medical Procedures Scale (FMPS), and the State-Trait Anxiety Inventory for Children (STAI-CH). A four-block randomization system was used. The study group (n = 42) played digital games during the suturing procedure, unlike the control group (n = 42). Ethical permissions were obtained from the ethical committee, hospital, and families. RESULTS: Before the suturing procedure, there was no statistically significant difference between the groups’ mean scores. The intervention group was found to have statistically significantly lower WBFPS and VAS pain scores than the control group during the suturing procedure, and after the procedure, statistically significantly lower WBFPS, VAS, FMPS, and STAI-CH mean scores than the control group. CONCLUSIONS: The digital game-playing approach applied before and during the suture procedure was found to be effective in reducing children's pain, fear, and anxiety levels. Wolters Kluwer - Medknow 2023-06-26 /pmc/articles/PMC10389094/ /pubmed/37529788 http://dx.doi.org/10.4103/tjem.tjem_8_23 Text en Copyright: © 2023 Turkish Journal of Emergency Medicine https://creativecommons.org/licenses/by-nc-sa/4.0/This is an open access journal, and articles are distributed under the terms of the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 License, which allows others to remix, tweak, and build upon the work non-commercially, as long as appropriate credit is given and the new creations are licensed under the identical terms. |
spellingShingle | Original Article Kavlakci, Muhammet Ogce, Filiz Yavan, Tulay The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study |
title | The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study |
title_full | The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study |
title_fullStr | The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study |
title_full_unstemmed | The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study |
title_short | The effects of playing digital games on children's pain, fear, and anxiety levels during suturing: A randomized controlled study |
title_sort | effects of playing digital games on children's pain, fear, and anxiety levels during suturing: a randomized controlled study |
topic | Original Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10389094/ https://www.ncbi.nlm.nih.gov/pubmed/37529788 http://dx.doi.org/10.4103/tjem.tjem_8_23 |
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