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Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting
In recent years researchers have emphasized the importance of artificial intelligence (AI) algorithms as a tool to detect problem gambling online. AI algorithms require a training dataset to learn the patterns of a prespecified group. Problem gambling screens are one method for the collection of the...
Autores principales: | , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Springer US
2022
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10397135/ https://www.ncbi.nlm.nih.gov/pubmed/35852779 http://dx.doi.org/10.1007/s10899-022-10139-1 |
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author | Auer, Michael Griffiths, Mark D. |
author_facet | Auer, Michael Griffiths, Mark D. |
author_sort | Auer, Michael |
collection | PubMed |
description | In recent years researchers have emphasized the importance of artificial intelligence (AI) algorithms as a tool to detect problem gambling online. AI algorithms require a training dataset to learn the patterns of a prespecified group. Problem gambling screens are one method for the collection of the necessary input data to train AI algorithms. The present study’s main aim was to identify the most significant behavioral patterns which predict self-reported problem gambling. In order to fulfil the aim, the study analyzed data from a sample of real-world online casino players and matched their self-report (subjective) responses concerning problem gambling with the participants’ actual (objective) gambling behavior. More specifically, the authors were given access to the raw data of 1,287 players from a European online gambling casino who answered questions on the Problem Gambling Severity Index (PGSI) between September 2021 and February 2022. Random forest and gradient boost machine algorithms were trained to predict self-reported problem gambling based on the independent variables (e.g., wagering, depositing, gambling frequency). The random forest model predicted self-reported problem gambling better than gradient boost. Moreover, problem gamblers showed a distinct pattern with respect to their gambling based on the player tracking data. More specifically, problem gamblers lost more money per gambling day, lost more money per gambling session, and deposited money more frequently per gambling session. Problem gamblers also tended to deplete their gambling accounts more frequently compared to non-problem gamblers. A subgroup of problem gamblers identified as being at greater harm (based on their response to PGSI items) showed even higher values with respect to the aforementioned gambling behaviors. The study showed that self-reported problem gambling can be predicted by AI algorithms with high accuracy based on player tracking data. |
format | Online Article Text |
id | pubmed-10397135 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2022 |
publisher | Springer US |
record_format | MEDLINE/PubMed |
spelling | pubmed-103971352023-08-04 Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting Auer, Michael Griffiths, Mark D. J Gambl Stud Original Paper In recent years researchers have emphasized the importance of artificial intelligence (AI) algorithms as a tool to detect problem gambling online. AI algorithms require a training dataset to learn the patterns of a prespecified group. Problem gambling screens are one method for the collection of the necessary input data to train AI algorithms. The present study’s main aim was to identify the most significant behavioral patterns which predict self-reported problem gambling. In order to fulfil the aim, the study analyzed data from a sample of real-world online casino players and matched their self-report (subjective) responses concerning problem gambling with the participants’ actual (objective) gambling behavior. More specifically, the authors were given access to the raw data of 1,287 players from a European online gambling casino who answered questions on the Problem Gambling Severity Index (PGSI) between September 2021 and February 2022. Random forest and gradient boost machine algorithms were trained to predict self-reported problem gambling based on the independent variables (e.g., wagering, depositing, gambling frequency). The random forest model predicted self-reported problem gambling better than gradient boost. Moreover, problem gamblers showed a distinct pattern with respect to their gambling based on the player tracking data. More specifically, problem gamblers lost more money per gambling day, lost more money per gambling session, and deposited money more frequently per gambling session. Problem gamblers also tended to deplete their gambling accounts more frequently compared to non-problem gamblers. A subgroup of problem gamblers identified as being at greater harm (based on their response to PGSI items) showed even higher values with respect to the aforementioned gambling behaviors. The study showed that self-reported problem gambling can be predicted by AI algorithms with high accuracy based on player tracking data. Springer US 2022-07-19 2023 /pmc/articles/PMC10397135/ /pubmed/35852779 http://dx.doi.org/10.1007/s10899-022-10139-1 Text en © The Author(s) 2022 https://creativecommons.org/licenses/by/4.0/Open AccessThis article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article’s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article’s Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/ (https://creativecommons.org/licenses/by/4.0/) . |
spellingShingle | Original Paper Auer, Michael Griffiths, Mark D. Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting |
title | Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting |
title_full | Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting |
title_fullStr | Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting |
title_full_unstemmed | Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting |
title_short | Using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting |
title_sort | using artificial intelligence algorithms to predict self-reported problem gambling with account-based player data in an online casino setting |
topic | Original Paper |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10397135/ https://www.ncbi.nlm.nih.gov/pubmed/35852779 http://dx.doi.org/10.1007/s10899-022-10139-1 |
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