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Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality

INTRODUCTION: To understand the nature of hemispatial attention allocation in virtual reality (VR), a line bisection task (LBT) was administered both in a real environment and a virtual environment to assess the rate of pseudoneglect. The mental construction of real and virtual environments was assu...

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Autores principales: Kállai, János, Páll, Tamás, Topa, Kristóf, Zsidó, András Norbert
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Frontiers Media S.A. 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10405462/
https://www.ncbi.nlm.nih.gov/pubmed/37554131
http://dx.doi.org/10.3389/fpsyg.2023.1176379
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author Kállai, János
Páll, Tamás
Topa, Kristóf
Zsidó, András Norbert
author_facet Kállai, János
Páll, Tamás
Topa, Kristóf
Zsidó, András Norbert
author_sort Kállai, János
collection PubMed
description INTRODUCTION: To understand the nature of hemispatial attention allocation in virtual reality (VR), a line bisection task (LBT) was administered both in a real environment and a virtual environment to assess the rate of pseudoneglect. The mental construction of real and virtual environments was assumed to increase visuospatial activity in right hemisphere-related cognitive processes; an alteration in the activity that manifests in the direction and rate of line bisection lateral error. METHODS: In the present study, fifty-one right-handed healthy college students were recruited. They performed a line bisection task in real and virtual environments. RESULTS: The obtained data showed that LBT errors in real and VR environments were correlated and individually consistent. Furthermore, a leftward LBT error was found in the physically real environment, however, in a VR the line bisection bias drifted towards the right hemispace. Participants with a lower right-handedness score showed a lower rate of left LBT bias in a real environment, but in VR, their LBT error showed a stronger rightwards error. DISCUSSION: Participants showed an individually consistent pattern in both real and VR environments, but VR-induced visuospatial reality construction was associated with rightward LBT bias in a virtual environment.
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spelling pubmed-104054622023-08-08 Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality Kállai, János Páll, Tamás Topa, Kristóf Zsidó, András Norbert Front Psychol Psychology INTRODUCTION: To understand the nature of hemispatial attention allocation in virtual reality (VR), a line bisection task (LBT) was administered both in a real environment and a virtual environment to assess the rate of pseudoneglect. The mental construction of real and virtual environments was assumed to increase visuospatial activity in right hemisphere-related cognitive processes; an alteration in the activity that manifests in the direction and rate of line bisection lateral error. METHODS: In the present study, fifty-one right-handed healthy college students were recruited. They performed a line bisection task in real and virtual environments. RESULTS: The obtained data showed that LBT errors in real and VR environments were correlated and individually consistent. Furthermore, a leftward LBT error was found in the physically real environment, however, in a VR the line bisection bias drifted towards the right hemispace. Participants with a lower right-handedness score showed a lower rate of left LBT bias in a real environment, but in VR, their LBT error showed a stronger rightwards error. DISCUSSION: Participants showed an individually consistent pattern in both real and VR environments, but VR-induced visuospatial reality construction was associated with rightward LBT bias in a virtual environment. Frontiers Media S.A. 2023-07-24 /pmc/articles/PMC10405462/ /pubmed/37554131 http://dx.doi.org/10.3389/fpsyg.2023.1176379 Text en Copyright © 2023 Kállai, Páll, Topa and Zsidó. https://creativecommons.org/licenses/by/4.0/This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner(s) are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.
spellingShingle Psychology
Kállai, János
Páll, Tamás
Topa, Kristóf
Zsidó, András Norbert
Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
title Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
title_full Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
title_fullStr Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
title_full_unstemmed Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
title_short Physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
title_sort physically real and virtual reality exposed line bisection response patterns: visuospatial attention allocation in virtual reality
topic Psychology
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10405462/
https://www.ncbi.nlm.nih.gov/pubmed/37554131
http://dx.doi.org/10.3389/fpsyg.2023.1176379
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