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Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?

This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and...

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Detalles Bibliográficos
Autores principales: Wang, Yi, Chen, Qi, Liu, Liangchao, He, Qiuhong, Cheung, James Chung-Wai, Wong, Duo Wai-Chi, Liu, Yang, Lam, Wing-Kai
Formato: Online Artículo Texto
Lenguaje:English
Publicado: Elsevier 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10415930/
https://www.ncbi.nlm.nih.gov/pubmed/37575198
http://dx.doi.org/10.1016/j.isci.2023.107399
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author Wang, Yi
Chen, Qi
Liu, Liangchao
He, Qiuhong
Cheung, James Chung-Wai
Wong, Duo Wai-Chi
Liu, Yang
Lam, Wing-Kai
author_facet Wang, Yi
Chen, Qi
Liu, Liangchao
He, Qiuhong
Cheung, James Chung-Wai
Wong, Duo Wai-Chi
Liu, Yang
Lam, Wing-Kai
author_sort Wang, Yi
collection PubMed
description This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and repetition-interval rest times (S(0)R(0), S(0)R(1/3), S(0)R(2/3), S(40)R(0), S(40)R(1/3), and S(40)R(2/3)). Analysis on the non-VR group showed significant differences between exercise protocols for average heart rate (p < 0.001), maximum ventilation volume (p < 0.001), respiratory quotient (p < 0.001), oxygen pulse (p < 0.001), and excess post-exercise oxygen consumption (EPOC) (p = 0.003). VR appeared to have no further improvement on physical training effects in middle-aged adults, while the participants reported negative experience that might be associated with the over-exertion. Future study might need to explore game design elements that can accommodate high-exertion exercises.
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spelling pubmed-104159302023-08-12 Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? Wang, Yi Chen, Qi Liu, Liangchao He, Qiuhong Cheung, James Chung-Wai Wong, Duo Wai-Chi Liu, Yang Lam, Wing-Kai iScience Article This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and repetition-interval rest times (S(0)R(0), S(0)R(1/3), S(0)R(2/3), S(40)R(0), S(40)R(1/3), and S(40)R(2/3)). Analysis on the non-VR group showed significant differences between exercise protocols for average heart rate (p < 0.001), maximum ventilation volume (p < 0.001), respiratory quotient (p < 0.001), oxygen pulse (p < 0.001), and excess post-exercise oxygen consumption (EPOC) (p = 0.003). VR appeared to have no further improvement on physical training effects in middle-aged adults, while the participants reported negative experience that might be associated with the over-exertion. Future study might need to explore game design elements that can accommodate high-exertion exercises. Elsevier 2023-07-20 /pmc/articles/PMC10415930/ /pubmed/37575198 http://dx.doi.org/10.1016/j.isci.2023.107399 Text en © 2023 The Author(s) https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/).
spellingShingle Article
Wang, Yi
Chen, Qi
Liu, Liangchao
He, Qiuhong
Cheung, James Chung-Wai
Wong, Duo Wai-Chi
Liu, Yang
Lam, Wing-Kai
Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
title Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
title_full Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
title_fullStr Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
title_full_unstemmed Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
title_short Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
title_sort training effects of set- and repetition-interval rest time on recumbent-boxing exercise: could virtual reality improve further?
topic Article
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10415930/
https://www.ncbi.nlm.nih.gov/pubmed/37575198
http://dx.doi.org/10.1016/j.isci.2023.107399
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