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Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further?
This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and...
Autores principales: | , , , , , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
Elsevier
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10415930/ https://www.ncbi.nlm.nih.gov/pubmed/37575198 http://dx.doi.org/10.1016/j.isci.2023.107399 |
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author | Wang, Yi Chen, Qi Liu, Liangchao He, Qiuhong Cheung, James Chung-Wai Wong, Duo Wai-Chi Liu, Yang Lam, Wing-Kai |
author_facet | Wang, Yi Chen, Qi Liu, Liangchao He, Qiuhong Cheung, James Chung-Wai Wong, Duo Wai-Chi Liu, Yang Lam, Wing-Kai |
author_sort | Wang, Yi |
collection | PubMed |
description | This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and repetition-interval rest times (S(0)R(0), S(0)R(1/3), S(0)R(2/3), S(40)R(0), S(40)R(1/3), and S(40)R(2/3)). Analysis on the non-VR group showed significant differences between exercise protocols for average heart rate (p < 0.001), maximum ventilation volume (p < 0.001), respiratory quotient (p < 0.001), oxygen pulse (p < 0.001), and excess post-exercise oxygen consumption (EPOC) (p = 0.003). VR appeared to have no further improvement on physical training effects in middle-aged adults, while the participants reported negative experience that might be associated with the over-exertion. Future study might need to explore game design elements that can accommodate high-exertion exercises. |
format | Online Article Text |
id | pubmed-10415930 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | Elsevier |
record_format | MEDLINE/PubMed |
spelling | pubmed-104159302023-08-12 Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? Wang, Yi Chen, Qi Liu, Liangchao He, Qiuhong Cheung, James Chung-Wai Wong, Duo Wai-Chi Liu, Yang Lam, Wing-Kai iScience Article This study examined the influence of set-interval and repetition-interval rest time of virtual reality (VR) boxing game in supine-lying posture. Fifty healthy middle-aged adults were randomly assigned into VR and non-VR groups to perform six different exercise protocols with varying set-interval and repetition-interval rest times (S(0)R(0), S(0)R(1/3), S(0)R(2/3), S(40)R(0), S(40)R(1/3), and S(40)R(2/3)). Analysis on the non-VR group showed significant differences between exercise protocols for average heart rate (p < 0.001), maximum ventilation volume (p < 0.001), respiratory quotient (p < 0.001), oxygen pulse (p < 0.001), and excess post-exercise oxygen consumption (EPOC) (p = 0.003). VR appeared to have no further improvement on physical training effects in middle-aged adults, while the participants reported negative experience that might be associated with the over-exertion. Future study might need to explore game design elements that can accommodate high-exertion exercises. Elsevier 2023-07-20 /pmc/articles/PMC10415930/ /pubmed/37575198 http://dx.doi.org/10.1016/j.isci.2023.107399 Text en © 2023 The Author(s) https://creativecommons.org/licenses/by/4.0/This is an open access article under the CC BY license (http://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Article Wang, Yi Chen, Qi Liu, Liangchao He, Qiuhong Cheung, James Chung-Wai Wong, Duo Wai-Chi Liu, Yang Lam, Wing-Kai Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? |
title | Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? |
title_full | Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? |
title_fullStr | Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? |
title_full_unstemmed | Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? |
title_short | Training effects of set- and repetition-interval rest time on recumbent-boxing exercise: Could virtual reality improve further? |
title_sort | training effects of set- and repetition-interval rest time on recumbent-boxing exercise: could virtual reality improve further? |
topic | Article |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10415930/ https://www.ncbi.nlm.nih.gov/pubmed/37575198 http://dx.doi.org/10.1016/j.isci.2023.107399 |
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