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An Implementation of Inverse Cosine Hardware for Sound Rendering Applications

Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using th...

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Detalles Bibliográficos
Autores principales: Lee, Jinyoung, Kim, Cheong-Ghil, Moon, Yeon-Kug, Park, Woo-Chan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10422375/
https://www.ncbi.nlm.nih.gov/pubmed/37571515
http://dx.doi.org/10.3390/s23156731
Descripción
Sumario:Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering.