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An Implementation of Inverse Cosine Hardware for Sound Rendering Applications

Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using th...

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Detalles Bibliográficos
Autores principales: Lee, Jinyoung, Kim, Cheong-Ghil, Moon, Yeon-Kug, Park, Woo-Chan
Formato: Online Artículo Texto
Lenguaje:English
Publicado: MDPI 2023
Materias:
Acceso en línea:https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10422375/
https://www.ncbi.nlm.nih.gov/pubmed/37571515
http://dx.doi.org/10.3390/s23156731
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author Lee, Jinyoung
Kim, Cheong-Ghil
Moon, Yeon-Kug
Park, Woo-Chan
author_facet Lee, Jinyoung
Kim, Cheong-Ghil
Moon, Yeon-Kug
Park, Woo-Chan
author_sort Lee, Jinyoung
collection PubMed
description Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering.
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spelling pubmed-104223752023-08-13 An Implementation of Inverse Cosine Hardware for Sound Rendering Applications Lee, Jinyoung Kim, Cheong-Ghil Moon, Yeon-Kug Park, Woo-Chan Sensors (Basel) Communication Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering. MDPI 2023-07-27 /pmc/articles/PMC10422375/ /pubmed/37571515 http://dx.doi.org/10.3390/s23156731 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/).
spellingShingle Communication
Lee, Jinyoung
Kim, Cheong-Ghil
Moon, Yeon-Kug
Park, Woo-Chan
An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
title An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
title_full An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
title_fullStr An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
title_full_unstemmed An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
title_short An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
title_sort implementation of inverse cosine hardware for sound rendering applications
topic Communication
url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10422375/
https://www.ncbi.nlm.nih.gov/pubmed/37571515
http://dx.doi.org/10.3390/s23156731
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