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An Implementation of Inverse Cosine Hardware for Sound Rendering Applications
Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using th...
Autores principales: | , , , |
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Formato: | Online Artículo Texto |
Lenguaje: | English |
Publicado: |
MDPI
2023
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Materias: | |
Acceso en línea: | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10422375/ https://www.ncbi.nlm.nih.gov/pubmed/37571515 http://dx.doi.org/10.3390/s23156731 |
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author | Lee, Jinyoung Kim, Cheong-Ghil Moon, Yeon-Kug Park, Woo-Chan |
author_facet | Lee, Jinyoung Kim, Cheong-Ghil Moon, Yeon-Kug Park, Woo-Chan |
author_sort | Lee, Jinyoung |
collection | PubMed |
description | Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering. |
format | Online Article Text |
id | pubmed-10422375 |
institution | National Center for Biotechnology Information |
language | English |
publishDate | 2023 |
publisher | MDPI |
record_format | MEDLINE/PubMed |
spelling | pubmed-104223752023-08-13 An Implementation of Inverse Cosine Hardware for Sound Rendering Applications Lee, Jinyoung Kim, Cheong-Ghil Moon, Yeon-Kug Park, Woo-Chan Sensors (Basel) Communication Sound rendering is the process of determining the sound propagation path from an audio source to a listener and generating 3D sound based on it. This task demands complex calculations, including trigonometric functions. This paper presents hardware-based inverse cosine function calculations using the table method and linear approximation. This approach maintains a high accuracy while limiting hardware size for suitability in sound rendering applications. Consequently, our proposed hardware-based inverse cosine calculation method is a valuable tool for achieving high efficiency and accuracy in 3D sound rendering. MDPI 2023-07-27 /pmc/articles/PMC10422375/ /pubmed/37571515 http://dx.doi.org/10.3390/s23156731 Text en © 2023 by the authors. https://creativecommons.org/licenses/by/4.0/Licensee MDPI, Basel, Switzerland. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution (CC BY) license (https://creativecommons.org/licenses/by/4.0/). |
spellingShingle | Communication Lee, Jinyoung Kim, Cheong-Ghil Moon, Yeon-Kug Park, Woo-Chan An Implementation of Inverse Cosine Hardware for Sound Rendering Applications |
title | An Implementation of Inverse Cosine Hardware for Sound Rendering Applications |
title_full | An Implementation of Inverse Cosine Hardware for Sound Rendering Applications |
title_fullStr | An Implementation of Inverse Cosine Hardware for Sound Rendering Applications |
title_full_unstemmed | An Implementation of Inverse Cosine Hardware for Sound Rendering Applications |
title_short | An Implementation of Inverse Cosine Hardware for Sound Rendering Applications |
title_sort | implementation of inverse cosine hardware for sound rendering applications |
topic | Communication |
url | https://www.ncbi.nlm.nih.gov/pmc/articles/PMC10422375/ https://www.ncbi.nlm.nih.gov/pubmed/37571515 http://dx.doi.org/10.3390/s23156731 |
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